// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uint inner; } v; layout(binding = 1, rgba32ui) uniform highp writeonly uimage2D f_arg_0; uint textureDimensions_09140b() { uint res = uvec2(imageSize(f_arg_0)).x; return res; } void main() { v.inner = textureDimensions_09140b(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; layout(binding = 1, rgba32ui) uniform highp writeonly uimage2D arg_0; uint textureDimensions_09140b() { uint res = uvec2(imageSize(arg_0)).x; return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureDimensions_09140b(); }