// Copyright 2024 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////////////////// // File generated by 'tools/src/cmd/gen' using the template: // test/tint/builtins/gen/gen.wgsl.tmpl // // To regenerate run: './tools/run gen' // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// // [hlsl-dxc] flags: --hlsl-shader-model 6.0 enable subgroups; @group(0) @binding(0) var prevent_dce : vec3; // fn subgroupShuffle(value: vec<3, u32>, sourceLaneIndex: u32) -> vec<3, u32> fn subgroupShuffle_4f5711() -> vec3{ var arg_0 = vec3(1u); var arg_1 = 1u; var res: vec3 = subgroupShuffle(arg_0, arg_1); return res; } @fragment fn fragment_main() { prevent_dce = subgroupShuffle_4f5711(); } @compute @workgroup_size(1) fn compute_main() { prevent_dce = subgroupShuffle_4f5711(); }