fn saturate_4ed8d7() { const arg_0 = vec4(2.0); var res = saturate(arg_0); } @fragment fn fragment_main() { saturate_4ed8d7(); } @compute @workgroup_size(1) fn compute_main() { saturate_4ed8d7(); } struct VertexOutput { @builtin(position) pos : vec4, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); saturate_4ed8d7(); return out; }