// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uvec4 inner; } v; uvec4 insertBits_51ede1() { uvec4 arg_0 = uvec4(1u); uvec4 arg_1 = uvec4(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec4 v_1 = arg_0; uvec4 v_2 = arg_1; uint v_3 = min(arg_2, 32u); uint v_4 = min(arg_3, (32u - v_3)); int v_5 = int(v_3); uvec4 res = bitfieldInsert(v_1, v_2, v_5, int(v_4)); return res; } void main() { v.inner = insertBits_51ede1(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uvec4 inner; } v; uvec4 insertBits_51ede1() { uvec4 arg_0 = uvec4(1u); uvec4 arg_1 = uvec4(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec4 v_1 = arg_0; uvec4 v_2 = arg_1; uint v_3 = min(arg_2, 32u); uint v_4 = min(arg_3, (32u - v_3)); int v_5 = int(v_3); uvec4 res = bitfieldInsert(v_1, v_2, v_5, int(v_4)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = insertBits_51ede1(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; uvec4 prevent_dce; }; layout(location = 0) flat out uvec4 tint_interstage_location0; uvec4 insertBits_51ede1() { uvec4 arg_0 = uvec4(1u); uvec4 arg_1 = uvec4(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec4 v = arg_0; uvec4 v_1 = arg_1; uint v_2 = min(arg_2, 32u); uint v_3 = min(arg_3, (32u - v_2)); int v_4 = int(v_2); uvec4 res = bitfieldInsert(v, v_1, v_4, int(v_3)); return res; } VertexOutput vertex_main_inner() { VertexOutput v_5 = VertexOutput(vec4(0.0f), uvec4(0u)); v_5.pos = vec4(0.0f); v_5.prevent_dce = insertBits_51ede1(); return v_5; } void main() { VertexOutput v_6 = vertex_main_inner(); gl_Position = vec4(v_6.pos.x, -(v_6.pos.y), ((2.0f * v_6.pos.z) - v_6.pos.w), v_6.pos.w); tint_interstage_location0 = v_6.prevent_dce; gl_PointSize = 1.0f; }