// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { ivec4 inner; } v; ivec4 extractBits_fb850f() { ivec4 arg_0 = ivec4(1); uint arg_1 = 1u; uint arg_2 = 1u; ivec4 v_1 = arg_0; uint v_2 = min(arg_1, 32u); uint v_3 = min(arg_2, (32u - v_2)); int v_4 = int(v_2); ivec4 res = bitfieldExtract(v_1, v_4, int(v_3)); return res; } void main() { v.inner = extractBits_fb850f(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { ivec4 inner; } v; ivec4 extractBits_fb850f() { ivec4 arg_0 = ivec4(1); uint arg_1 = 1u; uint arg_2 = 1u; ivec4 v_1 = arg_0; uint v_2 = min(arg_1, 32u); uint v_3 = min(arg_2, (32u - v_2)); int v_4 = int(v_2); ivec4 res = bitfieldExtract(v_1, v_4, int(v_3)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = extractBits_fb850f(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; ivec4 prevent_dce; }; layout(location = 0) flat out ivec4 tint_interstage_location0; ivec4 extractBits_fb850f() { ivec4 arg_0 = ivec4(1); uint arg_1 = 1u; uint arg_2 = 1u; ivec4 v = arg_0; uint v_1 = min(arg_1, 32u); uint v_2 = min(arg_2, (32u - v_1)); int v_3 = int(v_1); ivec4 res = bitfieldExtract(v, v_3, int(v_2)); return res; } VertexOutput vertex_main_inner() { VertexOutput v_4 = VertexOutput(vec4(0.0f), ivec4(0)); v_4.pos = vec4(0.0f); v_4.prevent_dce = extractBits_fb850f(); return v_4; } void main() { VertexOutput v_5 = vertex_main_inner(); gl_Position = vec4(v_5.pos.x, -(v_5.pos.y), ((2.0f * v_5.pos.z) - v_5.pos.w), v_5.pos.w); tint_interstage_location0 = v_5.prevent_dce; gl_PointSize = 1.0f; }