fn exp2_f4f0f1() { const arg_0 = 1.0; var res = exp2(arg_0); } @fragment fn fragment_main() { exp2_f4f0f1(); } @compute @workgroup_size(1) fn compute_main() { exp2_f4f0f1(); } struct VertexOutput { @builtin(position) pos : vec4, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); exp2_f4f0f1(); return out; }