//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  device int* prevent_dce;
};

int tint_dot(int3 lhs, int3 rhs) {
  int3 const v = as_type<int3>((as_type<uint3>(lhs) * as_type<uint3>(rhs)));
  return as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(v.x) + as_type<uint>(v.y)))) + as_type<uint>(v.z)));
}

int dot_f1312c() {
  int3 arg_0 = int3(1);
  int3 arg_1 = int3(1);
  int res = tint_dot(arg_0, arg_1);
  return res;
}

fragment void fragment_main(device int* prevent_dce [[buffer(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
  (*tint_module_vars.prevent_dce) = dot_f1312c();
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  device int* prevent_dce;
};

int tint_dot(int3 lhs, int3 rhs) {
  int3 const v = as_type<int3>((as_type<uint3>(lhs) * as_type<uint3>(rhs)));
  return as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(v.x) + as_type<uint>(v.y)))) + as_type<uint>(v.z)));
}

int dot_f1312c() {
  int3 arg_0 = int3(1);
  int3 arg_1 = int3(1);
  int res = tint_dot(arg_0, arg_1);
  return res;
}

[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(device int* prevent_dce [[buffer(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
  (*tint_module_vars.prevent_dce) = dot_f1312c();
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;

struct VertexOutput {
  float4 pos;
  int prevent_dce;
};

struct vertex_main_outputs {
  float4 VertexOutput_pos [[position]];
  int VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};

int tint_dot(int3 lhs, int3 rhs) {
  int3 const v = as_type<int3>((as_type<uint3>(lhs) * as_type<uint3>(rhs)));
  return as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(v.x) + as_type<uint>(v.y)))) + as_type<uint>(v.z)));
}

int dot_f1312c() {
  int3 arg_0 = int3(1);
  int3 arg_1 = int3(1);
  int res = tint_dot(arg_0, arg_1);
  return res;
}

VertexOutput vertex_main_inner() {
  VertexOutput out = {};
  out.pos = float4(0.0f);
  out.prevent_dce = dot_f1312c();
  return out;
}

vertex vertex_main_outputs vertex_main() {
  VertexOutput const v_1 = vertex_main_inner();
  vertex_main_outputs tint_wrapper_result = {};
  tint_wrapper_result.VertexOutput_pos = v_1.pos;
  tint_wrapper_result.VertexOutput_prevent_dce = v_1.prevent_dce;
  return tint_wrapper_result;
}
