// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uvec2 inner; } v; uvec2 countTrailingZeros_1ad138() { uvec2 arg_0 = uvec2(1u); uvec2 v_1 = arg_0; uvec2 v_2 = mix(uvec2(0u), uvec2(16u), equal((v_1 & uvec2(65535u)), uvec2(0u))); uvec2 v_3 = (v_1 >> v_2); uvec2 v_4 = mix(uvec2(0u), uvec2(8u), equal((v_3 & uvec2(255u)), uvec2(0u))); uvec2 v_5 = (v_3 >> v_4); uvec2 v_6 = mix(uvec2(0u), uvec2(4u), equal((v_5 & uvec2(15u)), uvec2(0u))); uvec2 v_7 = (v_5 >> v_6); uvec2 v_8 = mix(uvec2(0u), uvec2(2u), equal((v_7 & uvec2(3u)), uvec2(0u))); uvec2 v_9 = (v_7 >> v_8); uvec2 res = ((v_2 | (v_4 | (v_6 | (v_8 | mix(uvec2(0u), uvec2(1u), equal((v_9 & uvec2(1u)), uvec2(0u))))))) + mix(uvec2(0u), uvec2(1u), equal(v_9, uvec2(0u)))); return res; } void main() { v.inner = countTrailingZeros_1ad138(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uvec2 inner; } v; uvec2 countTrailingZeros_1ad138() { uvec2 arg_0 = uvec2(1u); uvec2 v_1 = arg_0; uvec2 v_2 = mix(uvec2(0u), uvec2(16u), equal((v_1 & uvec2(65535u)), uvec2(0u))); uvec2 v_3 = (v_1 >> v_2); uvec2 v_4 = mix(uvec2(0u), uvec2(8u), equal((v_3 & uvec2(255u)), uvec2(0u))); uvec2 v_5 = (v_3 >> v_4); uvec2 v_6 = mix(uvec2(0u), uvec2(4u), equal((v_5 & uvec2(15u)), uvec2(0u))); uvec2 v_7 = (v_5 >> v_6); uvec2 v_8 = mix(uvec2(0u), uvec2(2u), equal((v_7 & uvec2(3u)), uvec2(0u))); uvec2 v_9 = (v_7 >> v_8); uvec2 res = ((v_2 | (v_4 | (v_6 | (v_8 | mix(uvec2(0u), uvec2(1u), equal((v_9 & uvec2(1u)), uvec2(0u))))))) + mix(uvec2(0u), uvec2(1u), equal(v_9, uvec2(0u)))); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = countTrailingZeros_1ad138(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; uvec2 prevent_dce; }; layout(location = 0) flat out uvec2 tint_interstage_location0; uvec2 countTrailingZeros_1ad138() { uvec2 arg_0 = uvec2(1u); uvec2 v = arg_0; uvec2 v_1 = mix(uvec2(0u), uvec2(16u), equal((v & uvec2(65535u)), uvec2(0u))); uvec2 v_2 = (v >> v_1); uvec2 v_3 = mix(uvec2(0u), uvec2(8u), equal((v_2 & uvec2(255u)), uvec2(0u))); uvec2 v_4 = (v_2 >> v_3); uvec2 v_5 = mix(uvec2(0u), uvec2(4u), equal((v_4 & uvec2(15u)), uvec2(0u))); uvec2 v_6 = (v_4 >> v_5); uvec2 v_7 = mix(uvec2(0u), uvec2(2u), equal((v_6 & uvec2(3u)), uvec2(0u))); uvec2 v_8 = (v_6 >> v_7); uvec2 res = ((v_1 | (v_3 | (v_5 | (v_7 | mix(uvec2(0u), uvec2(1u), equal((v_8 & uvec2(1u)), uvec2(0u))))))) + mix(uvec2(0u), uvec2(1u), equal(v_8, uvec2(0u)))); return res; } VertexOutput vertex_main_inner() { VertexOutput v_9 = VertexOutput(vec4(0.0f), uvec2(0u)); v_9.pos = vec4(0.0f); v_9.prevent_dce = countTrailingZeros_1ad138(); return v_9; } void main() { VertexOutput v_10 = vertex_main_inner(); gl_Position = vec4(v_10.pos.x, -(v_10.pos.y), ((2.0f * v_10.pos.z) - v_10.pos.w), v_10.pos.w); tint_interstage_location0 = v_10.prevent_dce; gl_PointSize = 1.0f; }