fn ceil_e0b70a() { const arg_0 = 1.5; var res = ceil(arg_0); } @fragment fn fragment_main() { ceil_e0b70a(); } @compute @workgroup_size(1) fn compute_main() { ceil_e0b70a(); } struct VertexOutput { @builtin(position) pos : vec4, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); ceil_e0b70a(); return out; }