#version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; shared uint arg_0; uint atomicSub_0d26c2() { uint arg_1 = 1u; uint res = atomicAdd(arg_0, -(arg_1)); return res; } void compute_main_inner(uint tint_local_index) { if ((tint_local_index < 1u)) { atomicExchange(arg_0, 0u); } barrier(); v.inner = atomicSub_0d26c2(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main_inner(gl_LocalInvocationIndex); }