// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0; void textureStore_c2ca46() { ivec2 v = ivec2(uvec2(1u)); imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1)); } void main() { textureStore_c2ca46(); } // // compute_main // #version 310 es layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0; void textureStore_c2ca46() { ivec2 v = ivec2(uvec2(1u)); imageStore(arg_0, ivec3(v, int(1u)), ivec4(1)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_c2ca46(); }