//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture2d<float, access::read_write> arg_0;
};

void textureStore_a2b785(tint_module_vars_struct tint_module_vars) {
  (const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence());
  (tint_module_vars.arg_0.write(float4(1.0f), uint2(1u)));
  (const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence());
}

fragment void fragment_main(texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_a2b785(tint_module_vars));
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture2d<float, access::read_write> arg_0;
};

void textureStore_a2b785(tint_module_vars_struct tint_module_vars) {
  (const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence());
  (tint_module_vars.arg_0.write(float4(1.0f), uint2(1u)));
  (const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence());
}

[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_a2b785(tint_module_vars));
}
