// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0; void textureStore_9e3ec5() { imageStore(f_arg_0, ivec2(1), ivec4(1)); } void main() { textureStore_9e3ec5(); } // // compute_main // #version 310 es layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0; void textureStore_9e3ec5() { imageStore(arg_0, ivec2(1), ivec4(1)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_9e3ec5(); }