// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0; void textureStore_7bb211() { imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1)); } void main() { textureStore_7bb211(); } // // compute_main // #version 460 layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0; void textureStore_7bb211() { imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_7bb211(); }