// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0; void textureStore_74886f() { imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f)); } void main() { textureStore_74886f(); } // // compute_main // #version 460 layout(binding = 0, r8) uniform highp writeonly image2D arg_0; void textureStore_74886f() { imageStore(arg_0, ivec2(1, 0), vec4(1.0f)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_74886f(); }