// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0; void textureStore_5bc4f3() { ivec2 v = ivec2(uvec2(1u)); imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u)); } void main() { textureStore_5bc4f3(); } // // compute_main // #version 460 layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0; void textureStore_5bc4f3() { ivec2 v = ivec2(uvec2(1u)); imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_5bc4f3(); }