// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0; void textureStore_4d359d() { imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u)); } void main() { textureStore_4d359d(); } // // compute_main // #version 460 layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0; void textureStore_4d359d() { imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_4d359d(); }