// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0; void textureStore_2eb2a4() { imageStore(f_arg_0, ivec2(1, 0), uvec4(1u)); } void main() { textureStore_2eb2a4(); } // // compute_main // #version 310 es layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0; void textureStore_2eb2a4() { imageStore(arg_0, ivec2(1, 0), uvec4(1u)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_2eb2a4(); }