// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0; void textureStore_2d2835() { ivec2 v = ivec2(uvec2(1u)); imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f)); } void main() { textureStore_2d2835(); } // // compute_main // #version 460 layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0; void textureStore_2d2835() { ivec2 v = ivec2(uvec2(1u)); imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_2d2835(); }