// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0; void textureStore_28a7ec() { imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1)); } void main() { textureStore_28a7ec(); } // // compute_main // #version 310 es layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0; void textureStore_28a7ec() { imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_28a7ec(); }