// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, r32f) uniform highp image2DArray f_arg_0; void textureStore_0ff97a() { ivec2 v = ivec2(uvec2(1u)); imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f)); } void main() { textureStore_0ff97a(); } // // compute_main // #version 310 es layout(binding = 0, r32f) uniform highp image2DArray arg_0; void textureStore_0ff97a() { ivec2 v = ivec2(uvec2(1u)); imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_0ff97a(); }