// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0; void textureStore_07548b() { imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1)); } void main() { textureStore_07548b(); } // // compute_main // #version 310 es layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0; void textureStore_07548b() { imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_07548b(); }