// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { float inner; } v; uniform highp sampler2DArrayShadow f_arg_0_arg_1; float textureSampleCompareLevel_b6e47c() { float res = textureGradOffset(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1)); return res; } void main() { v.inner = textureSampleCompareLevel_b6e47c(); } // // compute_main // #version 460 layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { float inner; } v; uniform highp sampler2DArrayShadow arg_0_arg_1; float textureSampleCompareLevel_b6e47c() { float res = textureGradOffset(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureSampleCompareLevel_b6e47c(); } // // vertex_main // #version 460 struct VertexOutput { vec4 pos; float prevent_dce; }; uniform highp sampler2DArrayShadow v_arg_0_arg_1; layout(location = 0) flat out float tint_interstage_location0; float textureSampleCompareLevel_b6e47c() { float res = textureGradOffset(v_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1)); return res; } VertexOutput vertex_main_inner() { VertexOutput v = VertexOutput(vec4(0.0f), 0.0f); v.pos = vec4(0.0f); v.prevent_dce = textureSampleCompareLevel_b6e47c(); return v; } void main() { VertexOutput v_1 = vertex_main_inner(); gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w); tint_interstage_location0 = v_1.prevent_dce; gl_PointSize = 1.0f; }