// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2D arg_0 : register(u0, space1); uint4 textureLoad_25b67f() { uint4 res = arg_0.Load(int3(int2((1u).xx), int(0))); return res; } void fragment_main() { prevent_dce.Store4(0u, textureLoad_25b67f()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2D arg_0 : register(u0, space1); uint4 textureLoad_25b67f() { uint4 res = arg_0.Load(int3(int2((1u).xx), int(0))); return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store4(0u, textureLoad_25b67f()); }