// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uint inner; } v; layout(binding = 0, std140) uniform f_TintTextureUniformData_ubo { uvec4 metadata[1]; } v_1; uniform highp sampler2D f_arg_0; uint textureDimensions_f17acd() { uint v_2 = (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u); uint res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2)))).x; return res; } void main() { v.inner = textureDimensions_f17acd(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; layout(binding = 0, std140) uniform TintTextureUniformData_1_ubo { uvec4 metadata[1]; } v_1; uniform highp sampler2D arg_0; uint textureDimensions_f17acd() { uint v_2 = (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u); uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_2)))).x; return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureDimensions_f17acd(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; uint prevent_dce; }; layout(binding = 0, std140) uniform v_TintTextureUniformData_ubo { uvec4 metadata[1]; } v; uniform highp sampler2D v_arg_0; layout(location = 0) flat out uint tint_interstage_location0; uint textureDimensions_f17acd() { uint v_1 = (v.metadata[(0u / 4u)][(0u % 4u)] - 1u); uint res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1)))).x; return res; } VertexOutput vertex_main_inner() { VertexOutput v_2 = VertexOutput(vec4(0.0f), 0u); v_2.pos = vec4(0.0f); v_2.prevent_dce = textureDimensions_f17acd(); return v_2; } void main() { VertexOutput v_3 = vertex_main_inner(); gl_Position = vec4(v_3.pos.x, -(v_3.pos.y), ((2.0f * v_3.pos.z) - v_3.pos.w), v_3.pos.w); tint_interstage_location0 = v_3.prevent_dce; gl_PointSize = 1.0f; }