// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uvec3 inner; } v; layout(binding = 1, rg32i) uniform highp writeonly iimage3D f_arg_0; uvec3 textureDimensions_e738f4() { uvec3 res = uvec3(imageSize(f_arg_0)); return res; } void main() { v.inner = textureDimensions_e738f4(); } // // compute_main // #version 460 layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uvec3 inner; } v; layout(binding = 1, rg32i) uniform highp writeonly iimage3D arg_0; uvec3 textureDimensions_e738f4() { uvec3 res = uvec3(imageSize(arg_0)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureDimensions_e738f4(); }