// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture3D arg_0 : register(u0, space1); uint3 textureDimensions_d699b4() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint3 res = v; return res; } void fragment_main() { prevent_dce.Store3(0u, textureDimensions_d699b4()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture3D arg_0 : register(u0, space1); uint3 textureDimensions_d699b4() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint3 res = v; return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store3(0u, textureDimensions_d699b4()); }