// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); uint textureDimensions_8a2b17() { uint v = 0u; arg_0.GetDimensions(v); uint res = v; return res; } void fragment_main() { prevent_dce.Store(0u, textureDimensions_8a2b17()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); uint textureDimensions_8a2b17() { uint v = 0u; arg_0.GetDimensions(v); uint res = v; return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store(0u, textureDimensions_8a2b17()); }