// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2D arg_0 : register(u0, space1); uint2 textureDimensions_325338() { uint2 v = (0u).xx; arg_0.GetDimensions(v.x, v.y); uint2 res = v; return res; } void fragment_main() { prevent_dce.Store2(0u, textureDimensions_325338()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2D arg_0 : register(u0, space1); uint2 textureDimensions_325338() { uint2 v = (0u).xx; arg_0.GetDimensions(v.x, v.y); uint2 res = v; return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store2(0u, textureDimensions_325338()); }