@group(0) @binding(0) var prevent_dce : vec2; fn firstTrailingBit_45eb10() -> vec2 { var res : vec2 = firstTrailingBit(vec2(1u)); return res; } @fragment fn fragment_main() { prevent_dce = firstTrailingBit_45eb10(); } @compute @workgroup_size(1) fn compute_main() { prevent_dce = firstTrailingBit_45eb10(); } struct VertexOutput { @builtin(position) pos : vec4, @location(0) @interpolate(flat) prevent_dce : vec2, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); out.prevent_dce = firstTrailingBit_45eb10(); return out; }