@group(0) @binding(0) var prevent_dce : vec4; fn firstTrailingBit_110f2c() -> vec4 { var res : vec4 = firstTrailingBit(vec4(1u)); return res; } @fragment fn fragment_main() { prevent_dce = firstTrailingBit_110f2c(); } @compute @workgroup_size(1) fn compute_main() { prevent_dce = firstTrailingBit_110f2c(); } struct VertexOutput { @builtin(position) pos : vec4, @location(0) @interpolate(flat) prevent_dce : vec4, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); out.prevent_dce = firstTrailingBit_110f2c(); return out; }