#version 310 es
#extension GL_AMD_gpu_shader_half_float: require


struct Inner {
  float scalar_f32;
  int scalar_i32;
  uint scalar_u32;
  float16_t scalar_f16;
  float16_t tint_pad_0;
  vec2 vec2_f32;
  ivec2 vec2_i32;
  uvec2 vec2_u32;
  f16vec2 vec2_f16;
  uint tint_pad_1;
  vec3 vec3_f32;
  uint tint_pad_2;
  ivec3 vec3_i32;
  uint tint_pad_3;
  uvec3 vec3_u32;
  uint tint_pad_4;
  f16vec3 vec3_f16;
  float16_t tint_pad_5;
  uint tint_pad_6;
  uint tint_pad_7;
  vec4 vec4_f32;
  ivec4 vec4_i32;
  uvec4 vec4_u32;
  f16vec4 vec4_f16;
  mat2 mat2x2_f32;
  uint tint_pad_8;
  uint tint_pad_9;
  mat2x3 mat2x3_f32;
  mat2x4 mat2x4_f32;
  mat3x2 mat3x2_f32;
  uint tint_pad_10;
  uint tint_pad_11;
  mat3 mat3x3_f32;
  mat3x4 mat3x4_f32;
  mat4x2 mat4x2_f32;
  mat4x3 mat4x3_f32;
  mat4 mat4x4_f32;
  f16mat2 mat2x2_f16;
  f16mat2x3 mat2x3_f16;
  f16mat2x4 mat2x4_f16;
  f16mat3x2 mat3x2_f16;
  uint tint_pad_12;
  f16mat3 mat3x3_f16;
  f16mat3x4 mat3x4_f16;
  f16mat4x2 mat4x2_f16;
  f16mat4x3 mat4x3_f16;
  f16mat4 mat4x4_f16;
  uint tint_pad_13;
  uint tint_pad_14;
  vec3 arr2_vec3_f32[2];
  f16mat4x2 arr2_mat4x2_f16[2];
};

layout(binding = 0, std430)
buffer S_1_ssbo {
  Inner arr[];
} sb;
layout(binding = 1, std430)
buffer s_block_1_ssbo {
  int inner;
} v;
int tint_f32_to_i32(float value) {
  return int(clamp(value, -2147483648.0f, 2147483520.0f));
}
int tint_f16_to_i32(float16_t value) {
  return int(clamp(value, -65504.0hf, 65504.0hf));
}
void main_inner(uint idx) {
  uint v_1 = min(idx, (uint(sb.arr.length()) - 1u));
  float scalar_f32 = sb.arr[v_1].scalar_f32;
  uint v_2 = min(idx, (uint(sb.arr.length()) - 1u));
  int scalar_i32 = sb.arr[v_2].scalar_i32;
  uint v_3 = min(idx, (uint(sb.arr.length()) - 1u));
  uint scalar_u32 = sb.arr[v_3].scalar_u32;
  uint v_4 = min(idx, (uint(sb.arr.length()) - 1u));
  float16_t scalar_f16 = sb.arr[v_4].scalar_f16;
  uint v_5 = min(idx, (uint(sb.arr.length()) - 1u));
  vec2 vec2_f32 = sb.arr[v_5].vec2_f32;
  uint v_6 = min(idx, (uint(sb.arr.length()) - 1u));
  ivec2 vec2_i32 = sb.arr[v_6].vec2_i32;
  uint v_7 = min(idx, (uint(sb.arr.length()) - 1u));
  uvec2 vec2_u32 = sb.arr[v_7].vec2_u32;
  uint v_8 = min(idx, (uint(sb.arr.length()) - 1u));
  f16vec2 vec2_f16 = sb.arr[v_8].vec2_f16;
  uint v_9 = min(idx, (uint(sb.arr.length()) - 1u));
  vec3 vec3_f32 = sb.arr[v_9].vec3_f32;
  uint v_10 = min(idx, (uint(sb.arr.length()) - 1u));
  ivec3 vec3_i32 = sb.arr[v_10].vec3_i32;
  uint v_11 = min(idx, (uint(sb.arr.length()) - 1u));
  uvec3 vec3_u32 = sb.arr[v_11].vec3_u32;
  uint v_12 = min(idx, (uint(sb.arr.length()) - 1u));
  f16vec3 vec3_f16 = sb.arr[v_12].vec3_f16;
  uint v_13 = min(idx, (uint(sb.arr.length()) - 1u));
  vec4 vec4_f32 = sb.arr[v_13].vec4_f32;
  uint v_14 = min(idx, (uint(sb.arr.length()) - 1u));
  ivec4 vec4_i32 = sb.arr[v_14].vec4_i32;
  uint v_15 = min(idx, (uint(sb.arr.length()) - 1u));
  uvec4 vec4_u32 = sb.arr[v_15].vec4_u32;
  uint v_16 = min(idx, (uint(sb.arr.length()) - 1u));
  f16vec4 vec4_f16 = sb.arr[v_16].vec4_f16;
  uint v_17 = min(idx, (uint(sb.arr.length()) - 1u));
  mat2 mat2x2_f32 = sb.arr[v_17].mat2x2_f32;
  uint v_18 = min(idx, (uint(sb.arr.length()) - 1u));
  mat2x3 mat2x3_f32 = sb.arr[v_18].mat2x3_f32;
  uint v_19 = min(idx, (uint(sb.arr.length()) - 1u));
  mat2x4 mat2x4_f32 = sb.arr[v_19].mat2x4_f32;
  uint v_20 = min(idx, (uint(sb.arr.length()) - 1u));
  mat3x2 mat3x2_f32 = sb.arr[v_20].mat3x2_f32;
  uint v_21 = min(idx, (uint(sb.arr.length()) - 1u));
  mat3 mat3x3_f32 = sb.arr[v_21].mat3x3_f32;
  uint v_22 = min(idx, (uint(sb.arr.length()) - 1u));
  mat3x4 mat3x4_f32 = sb.arr[v_22].mat3x4_f32;
  uint v_23 = min(idx, (uint(sb.arr.length()) - 1u));
  mat4x2 mat4x2_f32 = sb.arr[v_23].mat4x2_f32;
  uint v_24 = min(idx, (uint(sb.arr.length()) - 1u));
  mat4x3 mat4x3_f32 = sb.arr[v_24].mat4x3_f32;
  uint v_25 = min(idx, (uint(sb.arr.length()) - 1u));
  mat4 mat4x4_f32 = sb.arr[v_25].mat4x4_f32;
  uint v_26 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat2 mat2x2_f16 = sb.arr[v_26].mat2x2_f16;
  uint v_27 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat2x3 mat2x3_f16 = sb.arr[v_27].mat2x3_f16;
  uint v_28 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat2x4 mat2x4_f16 = sb.arr[v_28].mat2x4_f16;
  uint v_29 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat3x2 mat3x2_f16 = sb.arr[v_29].mat3x2_f16;
  uint v_30 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat3 mat3x3_f16 = sb.arr[v_30].mat3x3_f16;
  uint v_31 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat3x4 mat3x4_f16 = sb.arr[v_31].mat3x4_f16;
  uint v_32 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat4x2 mat4x2_f16 = sb.arr[v_32].mat4x2_f16;
  uint v_33 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat4x3 mat4x3_f16 = sb.arr[v_33].mat4x3_f16;
  uint v_34 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat4 mat4x4_f16 = sb.arr[v_34].mat4x4_f16;
  uint v_35 = min(idx, (uint(sb.arr.length()) - 1u));
  vec3 arr2_vec3_f32[2] = sb.arr[v_35].arr2_vec3_f32;
  uint v_36 = min(idx, (uint(sb.arr.length()) - 1u));
  f16mat4x2 arr2_mat4x2_f16[2] = sb.arr[v_36].arr2_mat4x2_f16;
  uint v_37 = uint(tint_f32_to_i32(scalar_f32));
  int v_38 = int((v_37 + uint(scalar_i32)));
  int v_39 = int(scalar_u32);
  uint v_40 = uint(v_38);
  int v_41 = int((v_40 + uint(v_39)));
  int v_42 = tint_f16_to_i32(scalar_f16);
  uint v_43 = uint(v_41);
  int v_44 = int((v_43 + uint(v_42)));
  int v_45 = tint_f32_to_i32(vec2_f32.x);
  uint v_46 = uint(v_44);
  uint v_47 = uint(int((v_46 + uint(v_45))));
  int v_48 = int((v_47 + uint(vec2_i32.x)));
  int v_49 = int(vec2_u32.x);
  uint v_50 = uint(v_48);
  int v_51 = int((v_50 + uint(v_49)));
  int v_52 = tint_f16_to_i32(vec2_f16.x);
  uint v_53 = uint(v_51);
  int v_54 = int((v_53 + uint(v_52)));
  int v_55 = tint_f32_to_i32(vec3_f32.y);
  uint v_56 = uint(v_54);
  uint v_57 = uint(int((v_56 + uint(v_55))));
  int v_58 = int((v_57 + uint(vec3_i32.y)));
  int v_59 = int(vec3_u32.y);
  uint v_60 = uint(v_58);
  int v_61 = int((v_60 + uint(v_59)));
  int v_62 = tint_f16_to_i32(vec3_f16.y);
  uint v_63 = uint(v_61);
  int v_64 = int((v_63 + uint(v_62)));
  int v_65 = tint_f32_to_i32(vec4_f32.z);
  uint v_66 = uint(v_64);
  uint v_67 = uint(int((v_66 + uint(v_65))));
  int v_68 = int((v_67 + uint(vec4_i32.z)));
  int v_69 = int(vec4_u32.z);
  uint v_70 = uint(v_68);
  int v_71 = int((v_70 + uint(v_69)));
  int v_72 = tint_f16_to_i32(vec4_f16.z);
  uint v_73 = uint(v_71);
  int v_74 = int((v_73 + uint(v_72)));
  int v_75 = tint_f32_to_i32(mat2x2_f32[0u].x);
  uint v_76 = uint(v_74);
  int v_77 = int((v_76 + uint(v_75)));
  int v_78 = tint_f32_to_i32(mat2x3_f32[0u].x);
  uint v_79 = uint(v_77);
  int v_80 = int((v_79 + uint(v_78)));
  int v_81 = tint_f32_to_i32(mat2x4_f32[0u].x);
  uint v_82 = uint(v_80);
  int v_83 = int((v_82 + uint(v_81)));
  int v_84 = tint_f32_to_i32(mat3x2_f32[0u].x);
  uint v_85 = uint(v_83);
  int v_86 = int((v_85 + uint(v_84)));
  int v_87 = tint_f32_to_i32(mat3x3_f32[0u].x);
  uint v_88 = uint(v_86);
  int v_89 = int((v_88 + uint(v_87)));
  int v_90 = tint_f32_to_i32(mat3x4_f32[0u].x);
  uint v_91 = uint(v_89);
  int v_92 = int((v_91 + uint(v_90)));
  int v_93 = tint_f32_to_i32(mat4x2_f32[0u].x);
  uint v_94 = uint(v_92);
  int v_95 = int((v_94 + uint(v_93)));
  int v_96 = tint_f32_to_i32(mat4x3_f32[0u].x);
  uint v_97 = uint(v_95);
  int v_98 = int((v_97 + uint(v_96)));
  int v_99 = tint_f32_to_i32(mat4x4_f32[0u].x);
  uint v_100 = uint(v_98);
  int v_101 = int((v_100 + uint(v_99)));
  int v_102 = tint_f16_to_i32(mat2x2_f16[0u].x);
  uint v_103 = uint(v_101);
  int v_104 = int((v_103 + uint(v_102)));
  int v_105 = tint_f16_to_i32(mat2x3_f16[0u].x);
  uint v_106 = uint(v_104);
  int v_107 = int((v_106 + uint(v_105)));
  int v_108 = tint_f16_to_i32(mat2x4_f16[0u].x);
  uint v_109 = uint(v_107);
  int v_110 = int((v_109 + uint(v_108)));
  int v_111 = tint_f16_to_i32(mat3x2_f16[0u].x);
  uint v_112 = uint(v_110);
  int v_113 = int((v_112 + uint(v_111)));
  int v_114 = tint_f16_to_i32(mat3x3_f16[0u].x);
  uint v_115 = uint(v_113);
  int v_116 = int((v_115 + uint(v_114)));
  int v_117 = tint_f16_to_i32(mat3x4_f16[0u].x);
  uint v_118 = uint(v_116);
  int v_119 = int((v_118 + uint(v_117)));
  int v_120 = tint_f16_to_i32(mat4x2_f16[0u].x);
  uint v_121 = uint(v_119);
  int v_122 = int((v_121 + uint(v_120)));
  int v_123 = tint_f16_to_i32(mat4x3_f16[0u].x);
  uint v_124 = uint(v_122);
  int v_125 = int((v_124 + uint(v_123)));
  int v_126 = tint_f16_to_i32(mat4x4_f16[0u].x);
  uint v_127 = uint(v_125);
  int v_128 = int((v_127 + uint(v_126)));
  int v_129 = tint_f16_to_i32(arr2_mat4x2_f16[0u][0u].x);
  uint v_130 = uint(v_128);
  int v_131 = int((v_130 + uint(v_129)));
  int v_132 = tint_f32_to_i32(arr2_vec3_f32[0u].x);
  uint v_133 = uint(v_131);
  v.inner = int((v_133 + uint(v_132)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
  main_inner(gl_LocalInvocationIndex);
}
