Test that focus events from a touch device should have a sourceCapabilities and its firesTouchEvents should be true. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". tests on div focus PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusin PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true blur PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusout PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true tests on input focus PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusin PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true blur PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusout PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true tests on button focus PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusin PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true blur PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusout PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true tests on textarea focus PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusin PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true blur PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusout PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true tests on a focus PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusin PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true blur PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true focusout PASS event.sourceCapabilities is non-null. PASS event.sourceCapabilities.firesTouchEvents is true PASS successfullyParsed is true TEST COMPLETE