CONSOLE MESSAGE: CustomEvent received in main world CONSOLE MESSAGE: detail was {"foo":5,"bar":"hello","targetWorld":"main"} CONSOLE MESSAGE: CustomEvent received in isolated world CONSOLE MESSAGE: detail was {"foo":5,"bar":"hello","targetWorld":"isolated"} CONSOLE MESSAGE: MessageEvent received in main world CONSOLE MESSAGE: data was {"foo":5,"bar":"hello","targetWorld":"main"} CONSOLE MESSAGE: MessageEvent received in isolated world CONSOLE MESSAGE: data was {"foo":5,"bar":"hello","targetWorld":"isolated"} CONSOLE MESSAGE: PopStateEvent received in main world CONSOLE MESSAGE: state was {"foo":5,"bar":"hello","targetWorld":"main"} CONSOLE MESSAGE: PopStateEvent received in isolated world CONSOLE MESSAGE: state was {"foo":5,"bar":"hello","targetWorld":"isolated"} Tests that properties of various events are cloned between isolated worlds.