/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
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 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_H_

#include <memory>
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/audio/direct_convolver.h"
#include "third_party/blink/renderer/platform/audio/fft_convolver.h"
#include "third_party/blink/renderer/platform/audio/reverb_accumulation_buffer.h"
#include "third_party/blink/renderer/platform/audio/reverb_convolver_stage.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace blink {

class AudioChannel;

class PLATFORM_EXPORT ReverbConvolver final {
  USING_FAST_MALLOC(ReverbConvolver);

 public:
  // maxFFTSize can be adjusted (e.g. 2048 to 8192) depending on performance and
  // precision trade-offs. Larger FFT sizes amortize transform costs over longer
  // intervals but increase phase error with single-precision floats and cause
  // heavier CPU load spikes per FFT slice.
  ReverbConvolver(AudioChannel* impulse_response,
                  unsigned render_slice_size,
                  unsigned max_fft_size,
                  size_t convolver_render_phase,
                  float scale);
  ReverbConvolver(const ReverbConvolver&) = delete;
  ReverbConvolver& operator=(const ReverbConvolver&) = delete;
  ~ReverbConvolver() = default;

  void Process(const AudioChannel* source_channel,
               AudioChannel* destination_channel,
               uint32_t frames_to_process);
  void Reset();

  size_t LatencyFrames() const;

 private:
  Vector<std::unique_ptr<ReverbConvolverStage>> stages_;
  const size_t impulse_response_length_;

  ReverbAccumulationBuffer accumulation_buffer_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_REVERB_CONVOLVER_H_
