// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_

#include "third_party/blink/renderer/bindings/core/v8/v8_union_arraybufferallowshared_arraybufferviewallowshared.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_typedefs.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_enum_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_pass_encoder.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"

namespace blink {

class GPUBindGroup;
class GPURenderBundle;
class V8GPUIndexFormat;

class GPURenderPassEncoder : public DawnObject<wgpu::RenderPassEncoder>,
                             public GPUProgrammablePassEncoder {
  DEFINE_WRAPPERTYPEINFO();

 public:
  explicit GPURenderPassEncoder(GPUDevice* device,
                                wgpu::RenderPassEncoder render_pass_encoder,
                                const String& label);

  GPURenderPassEncoder(const GPURenderPassEncoder&) = delete;
  GPURenderPassEncoder& operator=(const GPURenderPassEncoder&) = delete;

  // gpu_render_pass_encoder.idl {{{
  void setBindGroup(uint32_t index, DawnObject<wgpu::BindGroup>* bindGroup) {
    GetHandle().SetBindGroup(
        index, bindGroup ? bindGroup->GetHandle() : wgpu::BindGroup(nullptr));
  }
  void setBindGroup(uint32_t index,
                    GPUBindGroup* bindGroup,
                    const Vector<uint32_t>& dynamicOffsets);
  void setBindGroup(uint32_t index,
                    GPUBindGroup* bind_group,
                    base::span<const uint32_t> dynamic_offsets_data,
                    uint64_t dynamic_offsets_data_start,
                    uint32_t dynamic_offsets_data_length,
                    ExceptionState& exception_state);
  void pushDebugGroup(String groupLabel) {
    std::string label = groupLabel.Utf8();
    GetHandle().PushDebugGroup(label.c_str());
  }
  void popDebugGroup() { GetHandle().PopDebugGroup(); }
  void insertDebugMarker(String markerLabel) {
    std::string label = markerLabel.Utf8();
    GetHandle().InsertDebugMarker(label.c_str());
  }
  void setImmediates(uint32_t range_offset,
                     const DOMArrayBufferBase* data,
                     uint64_t data_offset,
                     ExceptionState& exception_state);
  void setImmediates(uint32_t range_offset,
                     const DOMArrayBufferBase* data,
                     uint64_t data_offset,
                     uint64_t size,
                     ExceptionState& exception_state);
  void setImmediates(uint32_t range_offset,
                     const MaybeShared<DOMArrayBufferView>& data,
                     uint64_t data_offset,
                     ExceptionState& exception_state);
  void setImmediates(uint32_t range_offset,
                     const MaybeShared<DOMArrayBufferView>& data,
                     uint64_t data_offset,
                     uint64_t size,
                     ExceptionState& exception_state);
  void setPipeline(const DawnObject<wgpu::RenderPipeline>* pipeline) {
    GetHandle().SetPipeline(pipeline->GetHandle());
  }
  void setBlendConstant(const V8GPUColor* color,
                        ExceptionState& exception_state);
  void setStencilReference(uint32_t reference) {
    GetHandle().SetStencilReference(reference);
  }
  void setViewport(float x,
                   float y,
                   float width,
                   float height,
                   float minDepth,
                   float maxDepth) {
    GetHandle().SetViewport(x, y, width, height, minDepth, maxDepth);
  }
  void setScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
    GetHandle().SetScissorRect(x, y, width, height);
  }
  void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
                      const V8GPUIndexFormat& format,
                      uint64_t offset) {
    GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset);
  }
  void setIndexBuffer(const DawnObject<wgpu::Buffer>* buffer,
                      const V8GPUIndexFormat& format,
                      uint64_t offset,
                      uint64_t size) {
    GetHandle().SetIndexBuffer(buffer->GetHandle(), AsDawnEnum(format), offset,
                               size);
  }
  void setVertexBuffer(uint32_t slot,
                       const DawnObject<wgpu::Buffer>* buffer,
                       uint64_t offset) {
    GetHandle().SetVertexBuffer(
        slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset);
  }
  void setVertexBuffer(uint32_t slot,
                       const DawnObject<wgpu::Buffer>* buffer,
                       uint64_t offset,
                       uint64_t size) {
    GetHandle().SetVertexBuffer(
        slot, buffer ? buffer->GetHandle() : wgpu::Buffer(nullptr), offset,
        size);
  }
  void draw(uint32_t vertexCount,
            uint32_t instanceCount,
            uint32_t firstVertex,
            uint32_t firstInstance) {
    GetHandle().Draw(vertexCount, instanceCount, firstVertex, firstInstance);
  }
  void drawIndexed(uint32_t indexCount,
                   uint32_t instanceCount,
                   uint32_t firstIndex,
                   int32_t baseVertex,
                   uint32_t firstInstance) {
    GetHandle().DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex,
                            firstInstance);
  }
  void drawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                    uint64_t indirectOffset) {
    GetHandle().DrawIndirect(indirectBuffer->GetHandle(), indirectOffset);
  }
  void drawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                           uint64_t indirectOffset) {
    GetHandle().DrawIndexedIndirect(indirectBuffer->GetHandle(),
                                    indirectOffset);
  }
  void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                         uint64_t indirectOffset,
                         uint32_t maxDrawCount,
                         ExceptionState& exception_state);
  void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                         uint64_t indirectOffset,
                         uint32_t maxDrawCount,
                         DawnObject<wgpu::Buffer>* drawCountBuffer,
                         ExceptionState& exception_state);
  void multiDrawIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                         uint64_t indirectOffset,
                         uint32_t maxDrawCount,
                         DawnObject<wgpu::Buffer>* drawCountBuffer,
                         uint64_t drawCountBufferOffset,
                         ExceptionState& exception_state);
  void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                                uint64_t indirectOffset,
                                uint32_t maxDrawCount,
                                ExceptionState& exception_state);
  void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                                uint64_t indirectOffset,
                                uint32_t maxDrawCount,
                                DawnObject<wgpu::Buffer>* drawCountBuffer,
                                ExceptionState& exception_state);
  void multiDrawIndexedIndirect(const DawnObject<wgpu::Buffer>* indirectBuffer,
                                uint64_t indirectOffset,
                                uint32_t maxDrawCount,
                                DawnObject<wgpu::Buffer>* drawCountBuffer,
                                uint64_t drawCountBufferOffset,
                                ExceptionState& exception_state);
  void executeBundles(const HeapVector<Member<GPURenderBundle>>& bundles);
  void beginOcclusionQuery(uint32_t queryIndex) {
    GetHandle().BeginOcclusionQuery(queryIndex);
  }
  void endOcclusionQuery() { GetHandle().EndOcclusionQuery(); }
  void writeTimestamp(const DawnObject<wgpu::QuerySet>* querySet,
                      uint32_t queryIndex,
                      ExceptionState& exception_state);
  void end() { GetHandle().End(); }
  // }}} End of WebIDL binding implementation.

  void SetLabelImpl(std::string_view value) override {
    GetHandle().SetLabel(value);
  }
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PASS_ENCODER_H_
