/*
 * Copyright (C) Research In Motion Limited 2010, 2012. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_UTILITIES_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_UTILITIES_H_

#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/svg/svg_parsing_error.h"
#include "third_party/blink/renderer/platform/geometry/path_types.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"

namespace blink {

class Path;
class SVGPathByteStream;
class SVGPathByteStreamBuilder;
class SVGPathSegment;

// StringView/SVGPathByteStream -> Path
Path CORE_EXPORT BuildPathFromString(const StringView&);
Path BuildPathFromByteStream(const SVGPathByteStream&, WindRule);

SVGParsingError CORE_EXPORT
BuildByteStreamFromString(const StringView&, SVGPathByteStreamBuilder&);

// SVGPathByteStream -> String
enum PathSerializationFormat { kNoTransformation, kTransformToAbsolute };
String BuildStringFromByteStream(const SVGPathByteStream&,
                                 PathSerializationFormat);

// SVGPathByteStream -> sequence<SVGPathSegment>, as exposed via
// SVGPathElement.getPathData(). When |normalize| is true the segments are
// reduced to absolute M/L/C/Z form.
HeapVector<Member<SVGPathSegment>> BuildPathSegmentsFromByteStream(
    const SVGPathByteStream&,
    bool normalize);

// sequence<SVGPathSegment> -> SVGPathByteStream, for setPathData().
SVGPathByteStream BuildByteStreamFromSegments(
    const HeapVector<Member<SVGPathSegment>>&);

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_SVG_SVG_PATH_UTILITIES_H_
