// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_STATIC_POSITION_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_STATIC_POSITION_H_

#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/geometry/physical_offset.h"
#include "third_party/blink/renderer/platform/geometry/physical_size.h"

namespace blink {

struct PhysicalStaticPosition;

// Represents the static-position of an OOF-positioned descendant, in the
// logical coordinate space.
//
// `offset` is the position of the descandant's `inline_edge`, and `block_edge`.
// `align_self_direction` represents what direction 'align-self' applies in,
// with 'justify-self' applying in the opposite direction.
struct CORE_EXPORT LogicalStaticPosition {
  enum InlineEdge : uint8_t { kInlineStart, kInlineCenter, kInlineEnd };
  enum BlockEdge : uint8_t { kBlockStart, kBlockCenter, kBlockEnd };
  enum LogicalAlignmentDirection : uint8_t { kBlock, kInline };

  LogicalStaticPosition() = default;
  explicit LogicalStaticPosition(LogicalOffset offset) : offset(offset) {}
  LogicalStaticPosition(LogicalOffset offset,
                        InlineEdge inline_edge,
                        BlockEdge block_edge,
                        LogicalAlignmentDirection align_self_direction)
      : offset(offset),
        inline_edge(inline_edge),
        block_edge(block_edge),
        align_self_direction(align_self_direction) {}

  inline PhysicalStaticPosition ConvertToPhysical(
      const WritingModeConverter& converter) const;

  LogicalOffset offset;
  InlineEdge inline_edge = kInlineStart;
  BlockEdge block_edge = kBlockStart;
  LogicalAlignmentDirection align_self_direction = kBlock;
};

// Similar to `LogicalStaticPosition` but in the physical coordinate space.
struct CORE_EXPORT PhysicalStaticPosition {
  enum HorizontalEdge : uint8_t { kLeft, kHorizontalCenter, kRight };
  enum VerticalEdge : uint8_t { kTop, kVerticalCenter, kBottom };
  enum PhysicalAlignmentDirection : uint8_t { kHorizontal, kVertical };

  PhysicalOffset offset;
  HorizontalEdge horizontal_edge;
  VerticalEdge vertical_edge;
  PhysicalAlignmentDirection align_self_direction;

  PhysicalStaticPosition(PhysicalOffset offset,
                         HorizontalEdge horizontal_edge,
                         VerticalEdge vertical_edge,
                         PhysicalAlignmentDirection align_self_direction)
      : offset(offset),
        horizontal_edge(horizontal_edge),
        vertical_edge(vertical_edge),
        align_self_direction(align_self_direction) {}

  LogicalStaticPosition ConvertToLogical(
      const WritingModeConverter& converter) const {
    LogicalOffset logical_offset =
        converter.ToLogical(offset, /* inner_size */ PhysicalSize());

    using InlineEdge = LogicalStaticPosition::InlineEdge;
    using BlockEdge = LogicalStaticPosition::BlockEdge;
    using LogicalAlignmentDirection =
        LogicalStaticPosition::LogicalAlignmentDirection;

    InlineEdge inline_edge;
    BlockEdge block_edge;
    LogicalAlignmentDirection logical_align_self_direction;

    switch (converter.GetWritingMode()) {
      case WritingMode::kHorizontalTb:
        inline_edge = ((horizontal_edge == kLeft) == converter.IsLtr())
                          ? InlineEdge::kInlineStart
                          : InlineEdge::kInlineEnd;
        block_edge = (vertical_edge == kTop) ? BlockEdge::kBlockStart
                                             : BlockEdge::kBlockEnd;
        break;
      case WritingMode::kVerticalRl:
      case WritingMode::kSidewaysRl:
        inline_edge = ((vertical_edge == kTop) == converter.IsLtr())
                          ? InlineEdge::kInlineStart
                          : InlineEdge::kInlineEnd;
        block_edge = (horizontal_edge == kRight) ? BlockEdge::kBlockStart
                                                 : BlockEdge::kBlockEnd;
        break;
      case WritingMode::kVerticalLr:
        inline_edge = ((vertical_edge == kTop) == converter.IsLtr())
                          ? InlineEdge::kInlineStart
                          : InlineEdge::kInlineEnd;
        block_edge = (horizontal_edge == kLeft) ? BlockEdge::kBlockStart
                                                : BlockEdge::kBlockEnd;
        break;
      case WritingMode::kSidewaysLr:
        inline_edge = ((vertical_edge == kBottom) == converter.IsLtr())
                          ? InlineEdge::kInlineStart
                          : InlineEdge::kInlineEnd;
        block_edge = (horizontal_edge == kLeft) ? BlockEdge::kBlockStart
                                                : BlockEdge::kBlockEnd;
        break;
    }

    // Adjust for uncommon "center" static-positions and convert the alignment
    // direction.
    switch (converter.GetWritingMode()) {
      case WritingMode::kHorizontalTb:
        inline_edge = (horizontal_edge == kHorizontalCenter)
                          ? InlineEdge::kInlineCenter
                          : inline_edge;
        block_edge = (vertical_edge == kVerticalCenter)
                         ? BlockEdge::kBlockCenter
                         : block_edge;
        logical_align_self_direction = (align_self_direction == kHorizontal)
                                           ? LogicalAlignmentDirection::kInline
                                           : LogicalAlignmentDirection::kBlock;
        break;
      case WritingMode::kVerticalRl:
      case WritingMode::kSidewaysRl:
      case WritingMode::kVerticalLr:
      case WritingMode::kSidewaysLr:
        inline_edge = (vertical_edge == kVerticalCenter)
                          ? InlineEdge::kInlineCenter
                          : inline_edge;
        block_edge = (horizontal_edge == kHorizontalCenter)
                         ? BlockEdge::kBlockCenter
                         : block_edge;
        logical_align_self_direction = (align_self_direction == kHorizontal)
                                           ? LogicalAlignmentDirection::kBlock
                                           : LogicalAlignmentDirection::kInline;
        break;
    }

    return {logical_offset, inline_edge, block_edge,
            logical_align_self_direction};
  }
};

inline PhysicalStaticPosition LogicalStaticPosition::ConvertToPhysical(
    const WritingModeConverter& converter) const {
  PhysicalOffset physical_offset =
      converter.ToPhysical(offset, /* inner_size */ PhysicalSize());

  using HorizontalEdge = PhysicalStaticPosition::HorizontalEdge;
  using VerticalEdge = PhysicalStaticPosition::VerticalEdge;
  using PhysicalAlignmentDirection =
      PhysicalStaticPosition::PhysicalAlignmentDirection;

  HorizontalEdge horizontal_edge;
  VerticalEdge vertical_edge;
  PhysicalAlignmentDirection physical_align_self_direction;

  switch (converter.GetWritingMode()) {
    case WritingMode::kHorizontalTb:
      horizontal_edge = ((inline_edge == kInlineStart) == converter.IsLtr())
                            ? HorizontalEdge::kLeft
                            : HorizontalEdge::kRight;
      vertical_edge = (block_edge == kBlockStart) ? VerticalEdge::kTop
                                                  : VerticalEdge::kBottom;
      break;
    case WritingMode::kVerticalRl:
    case WritingMode::kSidewaysRl:
      horizontal_edge = (block_edge == kBlockEnd) ? HorizontalEdge::kLeft
                                                  : HorizontalEdge::kRight;
      vertical_edge = ((inline_edge == kInlineStart) == converter.IsLtr())
                          ? VerticalEdge::kTop
                          : VerticalEdge::kBottom;
      break;
    case WritingMode::kVerticalLr:
      horizontal_edge = (block_edge == kBlockStart) ? HorizontalEdge::kLeft
                                                    : HorizontalEdge::kRight;
      vertical_edge = ((inline_edge == kInlineStart) == converter.IsLtr())
                          ? VerticalEdge::kTop
                          : VerticalEdge::kBottom;
      break;
    case WritingMode::kSidewaysLr:
      horizontal_edge = (block_edge == kBlockStart) ? HorizontalEdge::kLeft
                                                    : HorizontalEdge::kRight;
      vertical_edge = ((inline_edge == kInlineEnd) == converter.IsLtr())
                          ? VerticalEdge::kTop
                          : VerticalEdge::kBottom;
      break;
  }

  // Adjust for uncommon "center" static-positions and convert the alignment
  // direction.
  switch (converter.GetWritingMode()) {
    case WritingMode::kHorizontalTb:
      horizontal_edge = (inline_edge == kInlineCenter)
                            ? HorizontalEdge::kHorizontalCenter
                            : horizontal_edge;
      vertical_edge = (block_edge == kBlockCenter)
                          ? VerticalEdge::kVerticalCenter
                          : vertical_edge;
      physical_align_self_direction =
          (align_self_direction == kInline)
              ? PhysicalAlignmentDirection::kHorizontal
              : PhysicalAlignmentDirection::kVertical;
      break;
    case WritingMode::kVerticalRl:
    case WritingMode::kSidewaysRl:
    case WritingMode::kVerticalLr:
    case WritingMode::kSidewaysLr:
      horizontal_edge = (block_edge == kBlockCenter)
                            ? HorizontalEdge::kHorizontalCenter
                            : horizontal_edge;
      vertical_edge = (inline_edge == kInlineCenter)
                          ? VerticalEdge::kVerticalCenter
                          : vertical_edge;
      physical_align_self_direction =
          (align_self_direction == kInline)
              ? PhysicalAlignmentDirection::kVertical
              : PhysicalAlignmentDirection::kHorizontal;
      break;
  }

  return PhysicalStaticPosition(physical_offset, horizontal_edge, vertical_edge,
                                physical_align_self_direction);
}

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_STATIC_POSITION_H_
