Name ANGLE_yuv_internal_format Name Strings GL_ANGLE_yuv_internal_format Contributors Mohan Maiya, Samsung Jamie Madill, Google Contacts Mohan Maiya, Samsung (m.maiya 'at' samsung 'dot' com) Notice Copyright (c) 2021 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html Status Draft. Version Version 7, April 23, 2026 Number OpenGL ES Extension ### Dependencies OpenGL ES 3.0 is required. This extension interacts with GL_EXT_YUV_target, see issue 4 Overview This extension introduces a few sized internal YUV texture formats that can be used to create immutable textures using the TexStorage2D API. The only valid texture target supported is TEXTURE_2D, an INVALID_ENUM error is generated otherwise. There is no mipmap support and only NEAREST minification and magnification filters are supported. Support for the extension only requires the support of the commonly used 8-bit 2-plane YUV format listed in the "New Tokens" section, refer to [fn1] for details about the formats and layout. It is up to the implementation to extend support for the other YUV formats. [fn1] : https://www.fourcc.org/yuv.php New Types None. New Procedures and Functions None. New Tokens List of non-standard YUV internal formats // 8-bit YUV formats G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1 G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2 // 10-bit YUV formats G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3 G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4 // 12-bit YUV formats G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5 G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6 // 16-bit YUV formats G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7 G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8 Issues 1. How was the new format list chosen? Commonly used planar YUV formats across various platforms were surveyed, including new platforms that support HDR content. A subset of those were chosen to be required. It is up to the implementations to extend support for the rest of the formats. 2. What is the colorspace of image data of a texture created with the new formats? The texture or sampler parameter APIs can be expanded to indicate the colorspace in a layered extension and is outside the scope of this extension. The colorspace for textures with the above YUV formats is assumed to be ITU-R BT.601 with YUV values in limited range. Refer to ITU-R BT.601 spec for further details. 3. Can textures created with these new formats be rendered to via color attachments? No, this extension only allows for sampling from such textures. This means attaching textures created using ANGLE_yuv_internal_format as framebuffer color attachments is invalid and the framebuffer completeness check fails with a FRAMEBUFFER_INCOMPLETE_ATTACHMENT error. Some additional context - GLES has no native support for YUV formats. Support for usecases that need to sample from YUV formats, like camera and video, is achieved through a multi-step process of creating EGLImages backed by "external memory" and binding them to external texture targets. On Android, for example, an app can create an Android Hardware Buffer (AHB) with a YUV format, create an EGLImage out of it using EGL_ANDROID_image_native_buffer, bind the image to an external texture target using GL_OES_EGL_image_external and then sample from that texture. This severely limits validation of YUV features to only those platforms that support all these extensions (or their equivalents). The intent behind ANGLE_yuv_internal_format extension is to decouple YUV code paths from EGLImages and "external memory" in ANGLE when using the Vulkan backend (since Vulkan is capable of supporting YUV formats natively). 4. How does this extension interact with EXT_YUV_target? EXT_YUV_target extension provides 2 categories of enhancements - raw YUV sampling from textures and rendering to YUV textures, only the former is relevant to ANGLE_yuv_internal_format. It is valid to sample raw YUV values from a texture created using ANGLE_yuv_internal_format Revision History #7 - (April 23, 2026) Mohan Maiya Clarify interaction with EXT_YUV_target #6 - (April 22, 2026) Mohan Maiya Clarification about sample-only usage of textures #5 - (June 23, 2021) Mohan Maiya Renamed format enums from *_ANGLEX to *_ANGLE #4 - (June 23, 2021) Mohan Maiya Removed references to GL_OES_EGL_image_external and restricted the spec to simply introducing new sized internal YUV formats. Also updated enum values #3 - (June 8, 2021) Mohan Maiya Clarification regarding default colorspace #2 - (May 10, 2021) Mohan Maiya Update overview section to specify support for immutable textures #1 - (April 10, 2021) Mohan Maiya Original draft