// Generated by build/write_buildflag_header.py
// From "//ui/gl:buildflags"

#ifndef UI_GL_BUILDFLAGS_H_
#define UI_GL_BUILDFLAGS_H_

#include "build/buildflag.h" // IWYU pragma: export

// IWYU pragma: always_keep

#define BUILDFLAG_INTERNAL_DAWN_ENABLE_BACKEND_OPENGLES() (1)
#define BUILDFLAG_INTERNAL_ENABLE_SWIFTSHADER() (0)
#define BUILDFLAG_INTERNAL_USE_DAWN() (1)
#define BUILDFLAG_INTERNAL_USE_STATIC_ANGLE() (1)
#define BUILDFLAG_INTERNAL_USE_OPENGL_APITRACE() (0)
#define BUILDFLAG_INTERNAL_ENABLE_VALIDATING_COMMAND_DECODER() (1)
#define BUILDFLAG_INTERNAL_ENABLE_VULKAN() (1)
#define BUILDFLAG_INTERNAL_USE_WEBGPU_ON_VULKAN_VIA_GL_INTEROP() (0)

#endif  // UI_GL_BUILDFLAGS_H_
