// device/gamepad/public/mojom/gamepad.mojom-shared-internal.h is auto generated by mojom_bindings_generator.py, do not edit

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_
#define DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_
#include "mojo/public/cpp/bindings/lib/array_internal.h"
#include "mojo/public/cpp/bindings/lib/bindings_internal.h"
#include "mojo/public/cpp/bindings/lib/map_data_internal.h"
#include "mojo/public/cpp/bindings/lib/validation_errors.h"
#include "mojo/public/cpp/bindings/lib/message_fragment.h"
#include "mojo/public/mojom/base/shared_memory.mojom-shared-internal.h"
#include "mojo/public/cpp/bindings/lib/native_enum_data.h"
#include "mojo/public/interfaces/bindings/native_struct.mojom-shared-internal.h"
#include "base/component_export.h"



namespace mojo {
namespace internal {
class ValidationContext;
}
}


namespace device::mojom {
namespace internal {
class GamepadQuaternion_Data;
class GamepadVector_Data;
class GamepadButton_Data;
class GamepadTouch_Data;
class GamepadPose_Data;
class GamepadHapticActuator_Data;
class Gamepad_Data;
class GamepadEffectParameters_Data;

struct GamepadButtonType_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
      case 2:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

struct GamepadMapping_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
      case 2:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

struct GamepadHand_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
      case 2:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

struct GamepadHapticActuatorType_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
      case 2:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

struct GamepadHapticEffectType_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

struct GamepadHapticsResult_Data {
 public:
  static bool constexpr kIsExtensible = false;

  static bool IsKnownValue(int32_t value) {
    switch (value) {
      case 0:
      case 1:
      case 2:
      case 3:
      case 4:
        return true;
    }
    return false;
  }

  static bool Validate(int32_t value,
                       mojo::internal::ValidationContext* validation_context) {
    if (kIsExtensible || IsKnownValue(value))
      return true;

    ReportValidationError(validation_context,
                          mojo::internal::VALIDATION_ERROR_UNKNOWN_ENUM_VALUE);
    return false;
  }
};

#pragma pack(push, 1)
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadQuaternion_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  float x;
  float y;
  float z;
  float w;

 private:
  friend class mojo::internal::MessageFragment<GamepadQuaternion_Data>;

  GamepadQuaternion_Data();
  ~GamepadQuaternion_Data() = delete;
};
static_assert(sizeof(GamepadQuaternion_Data) == 24,
              "Bad sizeof(GamepadQuaternion_Data)");
// Used by GamepadQuaternion::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadQuaternion_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadQuaternion_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadQuaternion_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadQuaternion_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadQuaternion_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadVector_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  float x;
  float y;
  float z;
  uint8_t padfinal_[4];

 private:
  friend class mojo::internal::MessageFragment<GamepadVector_Data>;

  GamepadVector_Data();
  ~GamepadVector_Data() = delete;
};
static_assert(sizeof(GamepadVector_Data) == 24,
              "Bad sizeof(GamepadVector_Data)");
// Used by GamepadVector::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadVector_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadVector_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadVector_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadVector_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadVector_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadButton_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  uint8_t pressed : 1;
  uint8_t touched : 1;
  uint8_t pad1_[3];
  int32_t type;
  double value;

 private:
  friend class mojo::internal::MessageFragment<GamepadButton_Data>;

  GamepadButton_Data();
  ~GamepadButton_Data() = delete;
};
static_assert(sizeof(GamepadButton_Data) == 24,
              "Bad sizeof(GamepadButton_Data)");
// Used by GamepadButton::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadButton_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadButton_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadButton_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadButton_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadButton_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadTouch_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  uint32_t touch_id;
  uint8_t surface_id;
  uint8_t has_surface_dimensions : 1;
  uint8_t pad2_[2];
  double x;
  double y;
  uint32_t surface_height;
  uint32_t surface_width;

 private:
  friend class mojo::internal::MessageFragment<GamepadTouch_Data>;

  GamepadTouch_Data();
  ~GamepadTouch_Data() = delete;
};
static_assert(sizeof(GamepadTouch_Data) == 40,
              "Bad sizeof(GamepadTouch_Data)");
// Used by GamepadTouch::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadTouch_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadTouch_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadTouch_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadTouch_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadTouch_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadPose_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  mojo::internal::Pointer<internal::GamepadQuaternion_Data> orientation;
  mojo::internal::Pointer<internal::GamepadVector_Data> position;
  mojo::internal::Pointer<internal::GamepadVector_Data> angular_velocity;
  mojo::internal::Pointer<internal::GamepadVector_Data> linear_velocity;
  mojo::internal::Pointer<internal::GamepadVector_Data> angular_acceleration;
  mojo::internal::Pointer<internal::GamepadVector_Data> linear_acceleration;

 private:
  friend class mojo::internal::MessageFragment<GamepadPose_Data>;

  GamepadPose_Data();
  ~GamepadPose_Data() = delete;
};
static_assert(sizeof(GamepadPose_Data) == 56,
              "Bad sizeof(GamepadPose_Data)");
// Used by GamepadPose::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadPose_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadPose_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadPose_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadPose_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadPose_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadHapticActuator_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  int32_t type;
  uint8_t padfinal_[4];

 private:
  friend class mojo::internal::MessageFragment<GamepadHapticActuator_Data>;

  GamepadHapticActuator_Data();
  ~GamepadHapticActuator_Data() = delete;
};
static_assert(sizeof(GamepadHapticActuator_Data) == 16,
              "Bad sizeof(GamepadHapticActuator_Data)");
// Used by GamepadHapticActuator::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadHapticActuator_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadHapticActuator_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadHapticActuator_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadHapticActuator_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadHapticActuator_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) Gamepad_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  uint8_t connected : 1;
  uint8_t pad0_[3];
  int32_t mapping;
  mojo::internal::Pointer<mojo::internal::Array_Data<uint16_t>> id;
  int64_t timestamp;
  mojo::internal::Pointer<mojo::internal::Array_Data<double>> axes;
  mojo::internal::Pointer<mojo::internal::Array_Data<mojo::internal::Pointer<internal::GamepadButton_Data>>> buttons;
  mojo::internal::Pointer<internal::GamepadHapticActuator_Data> vibration_actuator;
  mojo::internal::Pointer<internal::GamepadPose_Data> pose;
  int32_t hand;
  uint32_t display_id;
  mojo::internal::Pointer<mojo::internal::Array_Data<mojo::internal::Pointer<internal::GamepadTouch_Data>>> touch_events;

 private:
  friend class mojo::internal::MessageFragment<Gamepad_Data>;

  Gamepad_Data();
  ~Gamepad_Data() = delete;
};
static_assert(sizeof(Gamepad_Data) == 80,
              "Bad sizeof(Gamepad_Data)");
// Used by Gamepad::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct Gamepad_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  Gamepad_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~Gamepad_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<Gamepad_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    Gamepad_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};
class COMPONENT_EXPORT(GAMEPAD_MOJOM_SHARED) GamepadEffectParameters_Data {
 public:
  static bool Validate(const void* data,
                       mojo::internal::ValidationContext* validation_context);

  mojo::internal::StructHeader header_;
  double duration;
  double start_delay;
  double strong_magnitude;
  double weak_magnitude;
  double left_trigger;
  double right_trigger;

 private:
  friend class mojo::internal::MessageFragment<GamepadEffectParameters_Data>;

  GamepadEffectParameters_Data();
  ~GamepadEffectParameters_Data() = delete;
};
static_assert(sizeof(GamepadEffectParameters_Data) == 56,
              "Bad sizeof(GamepadEffectParameters_Data)");
// Used by GamepadEffectParameters::WrapAsMessage to lazily serialize the struct.
template <typename UserType, typename DataView>
struct GamepadEffectParameters_UnserializedMessageContext
    : public mojo::internal::UnserializedMessageContext {
 public:
  static const mojo::internal::UnserializedMessageContext::Tag kMessageTag;

  GamepadEffectParameters_UnserializedMessageContext(
    uint32_t message_name,
    uint32_t message_flags,
    UserType input)
      : mojo::internal::UnserializedMessageContext(&kMessageTag, message_name, message_flags)
      , user_data_(std::move(input)) {}
  ~GamepadEffectParameters_UnserializedMessageContext() override = default;

  UserType TakeData() {
    return std::move(user_data_);
  }

 private:
  // mojo::internal::UnserializedMessageContext:
  void Serialize(mojo::Message& message) override {
    mojo::internal::MessageFragment<GamepadEffectParameters_Data> fragment(message);
    mojo::internal::Serialize<DataView>(user_data_, fragment);
  }

  UserType user_data_;
};

template <typename UserType, typename DataView>
const mojo::internal::UnserializedMessageContext::Tag
    GamepadEffectParameters_UnserializedMessageContext<UserType, DataView>::kMessageTag = {};

#pragma pack(pop)

}  // namespace internal

}  // device::mojom

#endif  // DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_SHARED_INTERNAL_H_