// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/null_audio_sink.h"

#include <memory>

#include "base/functional/bind.h"
#include "base/location.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "media/base/audio_bus.h"
#include "media/base/audio_glitch_info.h"
#include "media/base/audio_hash.h"
#include "media/base/fake_audio_worker.h"

namespace media {

NullAudioSink::NullAudioSink(
    const scoped_refptr<base::SequencedTaskRunner>& task_runner)
    : initialized_(false),
      started_(false),
      playing_(false),
      callback_(nullptr),
      task_runner_(task_runner) {}

NullAudioSink::~NullAudioSink() {
  DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
  callback_ = nullptr;
}

void NullAudioSink::Initialize(const AudioParameters& params,
                               RenderCallback* callback) {
  DCHECK(!started_);
  fake_worker_ = std::make_unique<FakeAudioWorker>(task_runner_, params);
  fixed_data_delay_ = FakeAudioWorker::ComputeFakeOutputDelay(params);
  audio_bus_ = AudioBus::Create(params);
  callback_ = callback;
  initialized_ = true;
}

void NullAudioSink::Start() {
  DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
  DCHECK(initialized_);
  DCHECK(!started_);
  started_ = true;
}

void NullAudioSink::Stop() {
  DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
  started_ = false;
  playing_ = false;
  // Stop may be called at any time, so we have to check before stopping.
  if (fake_worker_) {
    fake_worker_->Stop();
  }
  callback_ = nullptr;
  initialized_ = false;
}

void NullAudioSink::Play() {
  DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
  DCHECK(started_);

  if (playing_)
    return;

  fake_worker_->Start(
      base::BindRepeating(&NullAudioSink::CallRender, base::Unretained(this)));

  playing_ = true;
}

void NullAudioSink::Pause() {
  DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
  DCHECK(started_);

  if (!playing_)
    return;

  fake_worker_->Stop();
  playing_ = false;
}

void NullAudioSink::Flush() {}

bool NullAudioSink::SetVolume(double volume) {
  // Audio is always muted.
  return volume == 0.0;
}

OutputDeviceInfo NullAudioSink::GetOutputDeviceInfo() {
  return OutputDeviceInfo(OUTPUT_DEVICE_STATUS_OK);
}

void NullAudioSink::GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) {
  base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
      FROM_HERE, base::BindOnce(std::move(info_cb), GetOutputDeviceInfo()));
}

bool NullAudioSink::IsOptimizedForHardwareParameters() {
  return false;
}

bool NullAudioSink::CurrentThreadIsRenderingThread() {
  return task_runner_->RunsTasksInCurrentSequence();
}

void NullAudioSink::SwitchOutputDevice(const std::string& device_id,
                                       OutputDeviceStatusCB callback) {
  std::move(callback).Run(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL);
}

void NullAudioSink::CallRender(base::TimeTicks ideal_time,
                               base::TimeTicks now) {
  DCHECK(task_runner_->RunsTasksInCurrentSequence());

  // Since NullAudioSink is only used for cases where a real audio sink was not
  // available, provide "idealized" delay-timing arguments. This will drive the
  // smoothest playback (since video is sync'ed to audio). See
  // content::AudioRendererImpl and media::AudioClock for further details.
  int frames_received =
      callback_->Render(fixed_data_delay_, ideal_time, {}, audio_bus_.get());
  if (!audio_hash_ || frames_received <= 0)
    return;

  audio_hash_->Update(audio_bus_.get(), frames_received);
}

void NullAudioSink::StartAudioHashForTesting() {
  DCHECK(!initialized_);
  audio_hash_ = std::make_unique<AudioHash>();
}

const AudioHash& NullAudioSink::GetAudioHashForTesting() const {
  return *audio_hash_;
}

}  // namespace media
