// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
#define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_

#include <GLES2/gl2.h>
#include <stdint.h>

#include <memory>
#include <unordered_map>

#include "base/memory/raw_ptr.h"
#include "gles2_impl_export.h"

namespace gpu::gles2 {

class VertexArrayObject;

// VertexArrayObjectManager manages vertex array objects on the client side
// of the command buffer.
class GLES2_IMPL_EXPORT VertexArrayObjectManager {
 public:
  explicit VertexArrayObjectManager(GLuint max_vertex_attribs);

  VertexArrayObjectManager(const VertexArrayObjectManager&) = delete;
  VertexArrayObjectManager& operator=(const VertexArrayObjectManager&) = delete;

  ~VertexArrayObjectManager();

  // Binds an element array.
  // Returns true if service should be called.
  bool BindElementArray(GLuint id);

  // Unbind buffer.
  void UnbindBuffer(GLuint id);

  // Geneates array objects for the given ids.
  void GenVertexArrays(GLsizei n, const GLuint* arrays);

  // Deletes array objects for the given ids.
  void DeleteVertexArrays(GLsizei n, const GLuint* arrays);

  // Binds a vertex array.
  // changed will be set to true if the service should be called.
  // Returns false if array is an unknown id.
  bool BindVertexArray(GLuint array, bool* changed);

  void SetAttribEnable(GLuint index, bool enabled);

  bool GetVertexAttrib(GLuint index, GLenum pname, uint32_t* param);

  bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const;

  // Returns false if error.
  bool SetAttribPointer(
      GLuint buffer_id,
      GLuint index,
      GLint size,
      GLenum type,
      GLboolean normalized,
      GLsizei stride,
      const void* ptr,
      GLboolean integer);

  void SetAttribDivisor(GLuint index, GLuint divisor);

  GLuint bound_element_array_buffer() const;

 private:
  typedef std::unordered_map<GLuint, std::unique_ptr<VertexArrayObject>>
      VertexArrayObjectMap;

  GLsizei CollectData(const void* data,
                      GLsizei bytes_per_element,
                      GLsizei real_stride,
                      GLsizei num_elements);

  GLuint max_vertex_attribs_;
  GLsizei collection_buffer_size_;
  std::unique_ptr<int8_t[]> collection_buffer_;

  VertexArrayObjectMap vertex_array_objects_;
  std::unique_ptr<VertexArrayObject> default_vertex_array_object_;
  raw_ptr<VertexArrayObject> bound_vertex_array_object_;
};

}  // namespace gpu::gles2

#endif  // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
