// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/display/occlusion_culler.h"

#include <array>
#include <memory>
#include <optional>
#include <tuple>
#include <utility>
#include <vector>

#include "base/check.h"
#include "cc/base/math_util.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "components/viz/service/display/test_resource_factory.h"
#include "components/viz/test/compositor_frame_helpers.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/mask_filter_info.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/skia_conversions.h"

namespace viz {
namespace {

constexpr float kDefaultDeviceScaleFactor = 1.0f;

size_t NumVisibleRects(const QuadList& quads) {
  size_t visible_rects = 0;
  for (const auto* q : quads) {
    if (!q->visible_rect.size().IsEmpty()) {
      visible_rects++;
    }
  }
  return visible_rects;
}

class OcclusionCullerTest : public testing::Test {
 public:
  OcclusionCullerTest() = default;

  OcclusionCullerTest(const OcclusionCullerTest&) = delete;
  OcclusionCullerTest& operator=(const OcclusionCullerTest&) = delete;

  ~OcclusionCullerTest() override = default;

 protected:
  void InitOcclusionCuller() { InitOcclusionCuller({}); }

  void InitOcclusionCuller(RendererSettings::OcclusionCullerSettings settings) {
    CHECK(!occlusion_culler_);
    CHECK(resource_factory_);

    occlusion_culler_ = std::make_unique<OcclusionCuller>(
        overlay_processor_.get(), resource_factory_->resource_provider(),
        settings);
    occlusion_culler_->UpdateDeviceScaleFactor(kDefaultDeviceScaleFactor);
  }

  OcclusionCuller* occlusion_culler() { return occlusion_culler_.get(); }

  // testing::Test:
  void SetUp() override {
    overlay_processor_ = std::make_unique<OverlayProcessorStub>();
    resource_factory_ = std::make_unique<TestResourceFactory>();
  }
  void TearDown() override {
    occlusion_culler_.reset();
    overlay_processor_.reset();
    resource_factory_.reset();
  }

  TextureDrawQuad* CreateTextureQuadAt(const SharedQuadState* shared_quad_state,
                                       AggregatedRenderPass* render_pass,
                                       const gfx::Rect& rect,
                                       bool is_overlay_candidate) {
    bool nearest_neighbor = false;
    bool needs_blending = false;
    gfx::Size resource_size_in_pixels = rect.size();

    TestResourceFactory::TestResourceContext resource_context;
    resource_context.is_overlay_candidate = is_overlay_candidate;

    const ResourceId resource_id = resource_factory_->CreateResource(
        resource_size_in_pixels, resource_context,
        SinglePlaneFormat::kRGBA_8888, SurfaceId());

    auto* overlay_quad =
        render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
    overlay_quad->SetNew(
        shared_quad_state, rect, rect, needs_blending, resource_id,
        /*top_left=*/gfx::PointF(),
        /*bottom_right=*/gfx::PointF(), SkColors::kBlack, nearest_neighbor,
        /*secure_output=*/false, gfx::ProtectedVideoType::kClear,
        /*is_tex_coords_normalized=*/false);

    return overlay_quad;
  }

  std::unique_ptr<OverlayProcessorInterface> overlay_processor_;
  std::unique_ptr<TestResourceFactory> resource_factory_;
  std::unique_ptr<OcclusionCuller> occlusion_culler_;
};

// Quads that require blending should not be treated as occluders
// regardless of full opacity.
TEST_F(OcclusionCullerTest, OcclusionCullingWithBlending) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);
  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  auto src_rect = gfx::Rect(0, 0, 100, 100);
  auto dest_rect = gfx::Rect(25, 25, 25, 25);

  for (auto& render_pass : frame.render_pass_list) {
    bool is_root_render_pass = render_pass == frame.render_pass_list.back();

    auto* src_sqs = render_pass->CreateAndAppendSharedQuadState();
    src_sqs->SetAll(
        gfx::Transform(), src_rect, src_rect, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kSrcIn,
        /*sorting_context=*/0,
        /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* dest_sqs = render_pass->CreateAndAppendSharedQuadState();
    dest_sqs->SetAll(
        gfx::Transform(), dest_rect, dest_rect, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kDstIn,
        /*sorting_context=*/0,
        /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* src_quad =
        render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    src_quad->SetNew(src_sqs, src_rect, src_rect, SkColors::kBlack, false);

    auto* dest_quad =
        render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    dest_quad->SetNew(dest_sqs, dest_rect, dest_rect, SkColors::kRed, false);
  }

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.back()->quad_list));

  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.back()->quad_list));
}

// Currently, quad cutting for AggregatedRenderPassDrawQuad is not supported.
// Only fully occluded AggregatedRenderPassDrawQuad are removed from the frame.
TEST_F(OcclusionCullerTest, OcclusionCullingForAggregatedRenderPass) {
  // z-order: quad > render_pass_1 > render_pass_2
  InitOcclusionCuller();
  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/3);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  gfx::Rect quad_1(0, 0, 1000, 1000);
  gfx::Rect render_pass_1(200, 200, 500, 500);
  gfx::Rect render_pass_2(700, 0, 500, 500);

  auto& root_render_pass = frame.render_pass_list.at(2);

  {
    auto& render_pass = frame.render_pass_list.at(0);
    render_pass->SetNew(AggregatedRenderPassId{1}, render_pass_1, render_pass_1,
                        gfx::Transform());
  }
  {
    auto& render_pass = frame.render_pass_list.at(1);
    render_pass->SetNew(AggregatedRenderPassId{2}, render_pass_2, render_pass_2,
                        gfx::Transform());
  }

  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), render_pass_1, render_pass_1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, render_pass_1, render_pass_1,
                 frame.render_pass_list.at(0)->id, ResourceId(1), gfx::RectF(),
                 gfx::Size(), false);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), render_pass_2, render_pass_2,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, render_pass_2, render_pass_2,
                 frame.render_pass_list.at(1)->id, ResourceId(2), gfx::RectF(),
                 gfx::Size(), false);
  }

  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);
  occlusion_culler()->RemoveOverdrawQuads(&frame);
  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 2u);

  // `render_pass_1` is fully occluded by quad_1 so it is removed from the
  // frame. `render_pass_2` is partially occluded by quad_1 and since we do
  // not support quad cutting for AggregatedRenderPasses, `render_pass_2`
  // remains untouched.
  auto& quad_list = root_render_pass->quad_list;
  EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, quad_1);
  EXPECT_TRUE(quad_list.ElementAt(1)->visible_rect.IsEmpty());
  EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, render_pass_2);
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingForAggregatedRenderPassWithExpandedDamage) {
  InitOcclusionCuller();
  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/3);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  gfx::Rect quad_1(0, 0, 1000, 1000);
  gfx::Rect foreground_filter_rect_1(0, 0, 1000, 1000);
  gfx::Rect foreground_filter_rect_2(0, 0, 1000, 1000);

  auto& foreground_render_pass_1 = frame.render_pass_list.at(0);
  auto& foreground_render_pass_2 = frame.render_pass_list.at(1);
  auto& root_render_pass = frame.render_pass_list.at(2);

  foreground_render_pass_1->SetAll(
      AggregatedRenderPassId{1}, foreground_filter_rect_1, gfx::Rect(),
      gfx::Transform(), gfx::ContentColorUsage::kSRGB, false, false, false,
      false);

  foreground_render_pass_2->SetAll(
      AggregatedRenderPassId{2}, foreground_filter_rect_2, gfx::Rect(),
      gfx::Transform(), gfx::ContentColorUsage::kSRGB, false, false, false,
      false);

  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
  }

  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), foreground_filter_rect_1,
                              foreground_filter_rect_1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, foreground_filter_rect_1,
                 foreground_filter_rect_1, foreground_render_pass_1->id,
                 ResourceId(1), gfx::RectF(), gfx::Size(), false);
    quad->SetFilters(
        /*filters=*/cc::FilterOperations(
            {cc::FilterOperation::CreateBlurFilter(5.0)}),
        /*backdrop_filters=*/{},
        SkPath::Rect(gfx::RectToSkRect(foreground_filter_rect_1)),
        /*filters_scale=*/gfx::Vector2dF(1.0f, 1.0f),
        /*filters_origin=*/gfx::PointF(), /*backdrop_filter_quality=*/1.0f);
  }

  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), foreground_filter_rect_2,
                              foreground_filter_rect_2, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, foreground_filter_rect_2,
                 foreground_filter_rect_2, foreground_render_pass_2->id,
                 ResourceId(2), gfx::RectF(), gfx::Size(), false);
    quad->SetFilters(
        /*filters=*/cc::FilterOperations(
            {cc::FilterOperation::CreateOpacityFilter(5.0)}),
        /*backdrop_filters=*/{},
        SkPath::Rect(gfx::RectToSkRect(foreground_filter_rect_2)),
        /*filters_scale=*/gfx::Vector2dF(1.0f, 1.0f),
        /*filters_origin=*/gfx::PointF(), /*backdrop_filter_quality=*/1.0f);
  }

  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);
  occlusion_culler()->RemoveOverdrawQuads(&frame);
  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 2u);

  auto& quad_list = root_render_pass->quad_list;
  EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, quad_1);
  EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, foreground_filter_rect_1);
  EXPECT_TRUE(quad_list.ElementAt(2)->visible_rect.IsEmpty());
}

TEST_F(OcclusionCullerTest, OcclusionCullingWithIntersectingBackdropFilter) {
  //
  // +-----------------------------+ quad_2 (0,0 1000x1000)
  // |                             |
  // |------------+----+-----------+
  // |            |    |           | <-backdrop_filter_rect_1 (0,200 1000x200)
  // |------------|----|-----------+
  // |            |    |           |
  // |            |    |           | quad_1 (0,400 1000x600)
  // |            |    |           |
  // |            |    |           |
  // +------------+----+-----------+
  //                ^
  //              backdrop_filter_rect_2 (400,200 200x800)
  //
  // z-order: backdrop_render_pass_1 > quad_1 > backdrop_render_pass_2
  // > quad_2

  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);
  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/3);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  gfx::Rect backdrop_filter_rect_1(0, 200, 1000, 200);
  gfx::Rect backdrop_filter_rect_2(400, 200, 200, 800);

  gfx::Rect quad_1(0, 200, 1000, 800);
  gfx::Rect quad_2(0, 0, 1000, 1000);

  auto& backdrop_render_pass_1 = frame.render_pass_list.at(0);
  auto& backdrop_render_pass_2 = frame.render_pass_list.at(1);
  auto& root_render_pass = frame.render_pass_list.at(2);

  cc::FilterOperations backdrop_filters;
  backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0));
  backdrop_render_pass_1->SetAll(
      AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(),
      gfx::Transform(), gfx::ContentColorUsage::kSRGB, false, false, false,
      false);
  backdrop_render_pass_2->SetAll(
      AggregatedRenderPassId{2}, backdrop_filter_rect_2, gfx::Rect(),
      gfx::Transform(), gfx::ContentColorUsage::kSRGB, false, false, false,
      false);

  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1,
                              backdrop_filter_rect_1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, backdrop_filter_rect_1,
                 backdrop_filter_rect_1, backdrop_render_pass_1->id,
                 ResourceId(2), gfx::RectF(), gfx::Size(), false);
    quad->SetFilters(/*filters=*/{}, backdrop_filters,
                     SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)),
                     /*filters_scale=*/gfx::Vector2dF(1.0f, 1.0f),
                     /*filters_origin=*/gfx::PointF(),
                     /*backdrop_filter_quality=*/1.0f);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_2,
                              backdrop_filter_rect_2, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, backdrop_filter_rect_2,
                 backdrop_filter_rect_2, backdrop_render_pass_2->id,
                 ResourceId(3), gfx::RectF(), gfx::Size(), false);
    quad->SetFilters(/*filters=*/{}, backdrop_filters,
                     SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_2)),
                     /*filters_scale=*/gfx::Vector2dF(1.0f, 1.0f),
                     /*filters_origin=*/gfx::PointF(),
                     /*backdrop_filter_quality=*/1.0f);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false);
  }

  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 4u);
  occlusion_culler()->RemoveOverdrawQuads(&frame);
  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 5u);

  auto& quad_list = root_render_pass->quad_list;
  EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, backdrop_filter_rect_1);
  EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, quad_1);
  EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, backdrop_filter_rect_2);
  EXPECT_EQ(quad_list.ElementAt(3)->visible_rect, gfx::Rect(0, 0, 1000, 200));
  EXPECT_EQ(quad_list.ElementAt(4)->visible_rect,
            gfx::Rect(400, 200, 200, 800));
}

TEST_F(OcclusionCullerTest, EnsureOccluderComplexityWithBackdropFilters) {
  // z-order: quad_1 > backdrop_render_pass_1 >> quad_2
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;
  settings.maximum_occluder_complexity = 2;

  InitOcclusionCuller(settings);
  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  gfx::Rect backdrop_filter_rect_1(0, 200, 200, 200);

  gfx::Rect quad_1(0, 0, 1000, 1000);
  gfx::Rect quad_2(0, 0, 1000, 1000);

  auto& backdrop_render_pass_1 = frame.render_pass_list.at(0);
  auto& root_render_pass = frame.render_pass_list.at(1);

  backdrop_render_pass_1->SetAll(
      AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(),
      gfx::Transform(), gfx::ContentColorUsage::kSRGB, false, false, false,
      false);
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1,
                              backdrop_filter_rect_1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = root_render_pass->quad_list
                     .AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
    quad->SetNew(shared_quad_state, backdrop_filter_rect_1,
                 backdrop_filter_rect_1, backdrop_render_pass_1->id,
                 ResourceId(2), gfx::RectF(), gfx::Size(), false);
    quad->SetFilters(
        /*filters=*/{}, /*backdrop_filters=*/
        cc::FilterOperations({cc::FilterOperation::CreateBlurFilter(5.0)}),
        SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)),
        /*filters_scale=*/gfx::Vector2dF(1.0f, 1.0f),
        /*filters_origin=*/gfx::PointF(),
        /*backdrop_filter_quality=*/1.0f);
  }
  {
    SharedQuadState* shared_quad_state =
        root_render_pass->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad =
        root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false);
  }

  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);
  occlusion_culler()->RemoveOverdrawQuads(&frame);
  EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);

  auto& quad_list = root_render_pass->quad_list;

  // Ideally, for quad_2, the visible rectangle should be equivalent to
  // backdrop_filter_rect_1 because the backdrop filter creates an aperture in
  // the occlusion caused by quad_1. Nevertheless, since the occluder complexity
  // is set to 2, the aperture in the occluder is not entirely captured,
  // resulting in a larger visible_rect for quad_2.
  EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, quad_1);
  EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, backdrop_filter_rect_1);
  EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, gfx::Rect(0, 200, 1000, 200));
}

// Check if occlusion culling does not remove any DrawQuads when no quad is
// being covered completely.
TEST_F(OcclusionCullerTest, OcclusionCullingWithNonCoveringDrawQuad) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(50, 50, 100, 100);
  gfx::Rect rect3(25, 25, 50, 100);
  gfx::Rect rect4(150, 0, 50, 50);
  gfx::Rect rect5(0, 0, 120, 120);
  gfx::Rect rect6(25, 0, 50, 160);
  gfx::Rect rect7(0, 20, 100, 100);

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  // +----+
  // |    |
  // +----+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // This is a base case, the compositor frame contains only one
    // DrawQuad, so the size of quad_list remains unchanged after calling
    // RemoveOverdrawQuads.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  // +----+
  // | +--|-+
  // +----+ |
  //   +----+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
    // (define by rect2 (50, 50, 100x100)), the |quad_list| size remains the
    // same after calling RemoveOverdrawQuads. The visible region of |quad2| on
    // screen is rect2 - rect1 U rect2 = (100, 50, 50x50 U 50, 100, 100x50),
    // which cannot be represented by a smaller rect (its visible_rect stays
    // the same).
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  // +------+                                +------+
  // |      |                                |      |
  // | +--+ |          show on screen        |      |
  // +------+                =>              +------+
  //   |  |                                    |  |
  //   +--+                                    +--+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
    // (define by rect3 (25, 25, 50x100)), the |quad_list| size remains the same
    // after calling RemoveOverdrawQuads. The visible region of |quad2| on
    // screen is rect3 - rect1 U rect3 = (25, 100, 50x25), which updates its
    // visible_rect accordingly.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(25, 100, 50, 25),
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  //  +--+                                        +--+
  // +----+                                      +----+
  // ||  ||             shown on screen          |    |
  // +----+                                      +----+
  //  +--+                                        +--+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect7, rect7,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect6, rect6,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect7, rect7, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since |quad| (defined by rect7 (0, 20, 100x100)) cannot cover |quad2|
    // (define by rect6 (25, 0, 50x160)), the |quad_list| size remains the same
    // after calling RemoveOverdrawQuads. The visible region of |quad2| on
    // screen is rect6 - rect7 = (25, 0, 50x20 U 25, 120, 50x40), which
    // cannot be represented by a smaller rect (its visible_rect stays the
    // same).
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect7,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect6,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  // +----+   +--+
  // |    |   +--+
  // +----+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
    // (define by rect4 (150, 0, 50x50)), the |quad_list| size remains the same
    // after calling RemoveOverdrawQuads. The visible region of |quad2| on
    // screen is rect4 (150, 0, 50x50), its visible_rect stays the same.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect4,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
  // +-----++
  // |     ||
  // +-----+|
  // +------+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect5, rect5,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
    // (define by rect5 (0, 0, 120x120)), the |quad_list| size remains the same
    // after calling RemoveOverdrawQuads. The visible region of |quad2| on
    // screen is rect5 - rect1 = (100, 0, 20x100 U 0, 100, 100x20),
    // which cannot be represented by a smaller rect (its visible_rect stays the
    // same).
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect5,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

// Check if the occlusion culling removes a DrawQuad that is hidden behind
// a smaller disjointed DrawQuad.
// NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is
// reduced to 1, since |rects[1]| will become the only occluder, and the quad
// defined by |rects[2]| will not be occluded (removed).
TEST_F(OcclusionCullerTest,
       OcclusionCullingWithSingleOverlapBehindDisjointedDrawQuads) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  std::vector<gfx::Rect> rects;
  rects.emplace_back(0, 0, 100, 100);
  rects.emplace_back(150, 0, 150, 150);
  rects.emplace_back(25, 25, 50, 50);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  for (const gfx::Rect& rect : rects) {
    SharedQuadState* shared_quad_state =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = frame.render_pass_list.front()
                     ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
  }

  //              +-------+
  //  +-----+     |       |
  //  | +-+ |     |       |
  //  | +-+ |     |       |
  //  +-----+     +-------+
  {
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The third quad (defined by rects[2](25, 25, 50x50)) is completely
    // occluded by the first quad (defined by rects[0](0, 0, 100x100)), so the
    // third quad is removed from the |quad_list|, leaving the first and second
    // (defined by rects[1](150, 0, 150x150); the largest) quads intact.
    ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rects[0],
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rects[1],
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

// Check if the occlusion culling removes DrawQuads that are hidden behind
// two different sized disjointed DrawQuads.
// NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is
// reduced to 1, since |rects[1]| will become the only occluder, and the quad
// defined by |rects[2]| will not be occluded (removed).
TEST_F(OcclusionCullerTest,
       OcclusionCullingWithMultipleOverlapBehindDisjointedDrawQuads) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  std::vector<gfx::Rect> rects;
  rects.emplace_back(0, 0, 100, 100);
  rects.emplace_back(150, 0, 150, 150);
  rects.emplace_back(25, 25, 50, 50);
  rects.emplace_back(150, 0, 100, 100);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  for (const gfx::Rect& rect : rects) {
    SharedQuadState* shared_quad_state =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    auto* quad = frame.render_pass_list.front()
                     ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
  }

  //              +-------+
  //  +-----+     +-----+ |
  //  | +-+ |     |     | |
  //  | +-+ |     |     | |
  //  +-----+     +-----+-+
  {
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The third (defined by rects[2](25, 25, 50x50)) and fourth (defined by
    // rects[3](150, 0, 100x100)) quads are completely occluded by the first
    // (defined by rects[0](0, 0, 100x100)) and second (defined by rects[1](150,
    // 0, 150x150)) quads, respectively, so both are removed from the
    // |quad_list|, leaving the first and and second quads intact.
    ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rects[0],
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rects[1],
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

// Check if occlusion culling removes DrawQuads that are not shown on screen.
TEST_F(OcclusionCullerTest, CompositorFrameWithOverlapDrawQuad) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(25, 25, 50, 50);
  gfx::Rect rect3(50, 50, 50, 25);
  gfx::Rect rect4(0, 0, 50, 50);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  // completely overlapping: +-----+
  //                         |     |
  //                         +-----+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
                               gfx::MaskFilterInfo(), std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| overlaps |quad1|, so |quad2| is removed from the |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
  //  +-----+
  //  | +-+ |
  //  | +-+ |
  //  +-----+
  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| is hiding behind |quad1|, so |quad2| is removed from the
    // |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  // +-----+
  // |  +--|
  // |  +--|
  // +-----+
  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| is behind |quad1| and aligns with the edge of |quad1|, so |quad2|
    // is removed from the |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  // +-----++
  // |     ||
  // +-----+|
  // +------+
  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| is covered by |quad 1|, so |quad2| is removed from the
    // |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Check if occlusion occlusion works well with scale change transformer.
TEST_F(OcclusionCullerTest, CompositorFrameWithTransformer) {
  InitOcclusionCuller();

  // Rect 2, 3, 4 are contained in rect 1 only after applying the half scale
  // matrix. They are repetition of CompositorFrameWithOverlapDrawQuad.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(50, 50, 100, 100);
  gfx::Rect rect3(100, 100, 100, 50);
  gfx::Rect rect4(0, 0, 120, 120);

  // Rect 5, 6, 7, 8, 9, 10 are not contained by rect 1 after applying the
  // double scale matrix. They are repetition of
  // OcclusionCullingWithNonCoveringDrawQuad.
  gfx::Rect rect5(25, 25, 60, 60);
  gfx::Rect rect6(12, 12, 25, 50);
  gfx::Rect rect7(75, 0, 25, 25);
  gfx::Rect rect8(0, 0, 60, 60);
  gfx::Rect rect9(12, 0, 25, 80);
  gfx::Rect rect10(0, 10, 50, 50);

  gfx::Transform half_scale;
  half_scale.Scale3d(0.5, 0.5, 0.5);
  gfx::Transform double_scale;
  double_scale.Scale(2, 2);
  bool are_contents_opaque = true;
  float opacity = 1.f;

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(half_scale, rect2, rect2, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect2| becomes (12, 12, 50x50) after applying half scale transform,
    // |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
    // by 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(half_scale, rect3, rect3, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect3| becomes (25, 25, 50x25) after applying half scale transform,
    // |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
    // by 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(half_scale, rect4, rect4, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect4| becomes (0, 0, 60x60) after applying half scale transform,
    // |quad2| is now covered by |quad1|. So the size of |quad_list| is reduced
    // by 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    shared_quad_state->SetAll(double_scale, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The compositor frame contains only one quad, so |quad_list| remains 1
    // after calling RemoveOverdrawQuads.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(double_scale, rect5, rect5,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| (defined by |rect5|) becomes (50, 50, 120x120) after
    // applying double scale transform, it is not covered by |quad| (defined by
    // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
    // Since visible region of |rect5| is not a rect, quad2::visible_rect stays
    // the same.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect5,
        frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(double_scale, rect6, rect6,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| (defined by |rect6|) becomes (24, 24, 50x100) after
    // applying double scale transform, it is not covered by |quad| (defined by
    // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
    // Since visible region of |rect5| is (12, 50, 25x12), quad2::visible_rect
    // updates accordingly.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(12, 50, 25, 12),
        frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(double_scale, rect7, rect7,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect7, rect7, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| (defined by |rect7|) becomes (150, 0, 50x50) after
    // applying double scale transform, it is not covered by |quad| (defined by
    // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
    // Since visible region of |rect7| is not a rect, quad2::visible_rect stays
    // the same.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect7,
        frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(double_scale, rect8, rect8,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect8, rect8, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| (defined by |rect8|) becomes (0, 0, 120x120) after
    // applying double scale transform, it is not covered by |quad1| (defined by
    // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
    // Since visible region of |rect8| is not a rect, quad2::visible_rect stays
    // the same.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect8,
        frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
  }

  {
    shared_quad_state->SetAll(double_scale, rect10, rect10,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(double_scale, rect9, rect9,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect10, rect10, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect9, rect9, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| (defined by |rect9|) becomes (24, 0, 50x160) after
    // applying double scale transform, it is not covered by |quad| (defined by
    // |rect10| (0, 20, 100x100)). So the size of |quad_list| is the same.
    // Since visible region of |rect9| is not a rect, quad2::visible_rect stays
    // the same
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect10,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect9,
        frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
  }
}

// Check if occlusion culling works with transform at epsilon scale.
TEST_F(OcclusionCullerTest, CompositorFrameWithEpsilonScaleTransform) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect(0, 0, 100, 100);

  SkScalar epsilon = 0.000000001f;
  SkScalar larger_than_epsilon = 0.00000001f;
  gfx::Transform zero_scale;
  zero_scale.Scale(0, 0);
  gfx::Transform epsilon_scale;
  epsilon_scale.Scale(epsilon, epsilon);
  gfx::Transform larger_epsilon_scale;
  larger_epsilon_scale.Scale(larger_than_epsilon, larger_than_epsilon);
  bool are_contents_opaque = true;
  float opacity = 1.f;

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  gfx::Transform inverted;

  {
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(zero_scale, rect, rect, gfx::MaskFilterInfo(),
                               std::nullopt, are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // zero matrix transform is non-invertible, so |quad2| is not removed from
    // occlusion culling algorithm.
    EXPECT_FALSE(zero_scale.GetInverse(&inverted));
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(epsilon_scale, rect, rect, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/1, /*layer_id=*/0u,
                               /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // This test verifies that the occlusion culling algorithm does not break
    // when the scale of the transform is very close to zero. |epsilon_scale|
    // transform has the scale set to 10^-8. the quad is considering to be empty
    // after the transform, so it fails to intersect the occlusion rect.
    // |quad2| is not removed from occlusion culling.
    EXPECT_TRUE(epsilon_scale.GetInverse(&inverted));
    EXPECT_TRUE(cc::MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(
                    epsilon_scale, rect)
                    .IsEmpty());
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(larger_epsilon_scale, rect, rect,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // This test verifies that the occlusion culling algorithm works well with
    // small scales that is just larger than the epsilon scale in the previous
    // case. |larger_epsilon_scale| transform has the scale set to 10^-7.
    // |quad2| will be transformed to a tiny rect that is covered by the
    // occlusion rect, so |quad2| is removed.
    EXPECT_TRUE(larger_epsilon_scale.GetInverse(&inverted));
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Check if occlusion culling works with transform at negative scale.
TEST_F(OcclusionCullerTest, CompositorFrameWithNegativeScaleTransform) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect(0, 0, 100, 100);

  gfx::Transform negative_scale;
  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    negative_scale.Scale3d(-1, 1, 1);
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(negative_scale, rect, rect,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the x-axis is negated, |quad2| after applying transform does not
    // intersect with |quad| any more, so no quad is removed.
    // In target space:
    //          |
    //  q2 +----|----+ occlusion rect
    //     |    |    |
    // ---------+----------
    //          |
    //          |
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    negative_scale.MakeIdentity();
    negative_scale.Scale3d(1, -1, 1);
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(negative_scale, rect, rect,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the y-axis is negated, |quad2| after applying transform does not
    // intersect with |quad| any more, so no quad is removed.
    // In target space:
    //          |
    //          |----+ occlusion rect
    //          |    |
    // ---------+----------
    //          |    |
    //          |----+
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    negative_scale.MakeIdentity();
    negative_scale.Scale3d(1, 1, -1);
    shared_quad_state->SetAll(gfx::Transform(), rect, rect,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(negative_scale, rect, rect,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since z-axis is missing in a 2d plane, negating the z-axis does not cause
    // |q2| to move at all. So |quad2| overlaps with |quad| in target space.
    // In target space:
    //          |
    //          |----+ occlusion rect
    //          |    |   q2
    // ---------+----------
    //          |
    //          |
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Ensures that quad splitting is done for quads with right-angled rotations.
TEST_F(OcclusionCullerTest, CompositorFrameWithAxisAlignmentRotation) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 50);
  gfx::Rect rect2(0, 0, 120, 60);

  bool are_contents_opaque = true;
  float opacity = 1.f;

  {
    // In target space
    //
    // +---------------+                 +----+----------+
    // |rect2          |                 |    | rect2_a  |
    // |    +----------|                 |    +----------|
    // |    |          |                 | r  |          |
    // |    |          |        --->     | e  |          |
    // |    |          |                 | c  |          |
    // |    |          |                 | t  |          |
    // |    |   rect1  |                 | 2  |   rect1  |
    // |    |          |                 | |  |          |
    // |    |          |                 | b  |          |
    // +----+----------+                 +----+----------+
    gfx::Transform rotate;
    rotate.Rotate(90);

    SharedQuadState* shared_quad_state =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    auto* quad = frame.render_pass_list.front()
                     ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    SharedQuadState* shared_quad_state2 =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    auto* quad2 = frame.render_pass_list.front()
                      ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0, /*layer_id=*/0u,
                              /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In target space, `quad` becomes (-50, 0, 50x100) and `quad2` becomes
    // (-60, 0 60x120). Quads partially intersect.
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);

    gfx::Rect rect2_a(100, 0, 20, 50);
    gfx::Rect rect2_b(0, 50, 120, 10);

    // quad2 visible region is split into two quads.
    EXPECT_EQ(
        rect2_a,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect2_b,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    frame.render_pass_list.front()->quad_list.clear();
  }

  {
    // Ensure that scale+rotation works fine. (Similar quads geometry as above)
    gfx::Transform rotate_and_scale;
    rotate_and_scale.Rotate(90);
    rotate_and_scale.Scale(2);

    SharedQuadState* shared_quad_state =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    auto* quad = frame.render_pass_list.front()
                     ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    SharedQuadState* shared_quad_state2 =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    auto* quad2 = frame.render_pass_list.front()
                      ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(rotate_and_scale, rect1, rect1,
                              gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0, /*layer_id=*/0u,
                              /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(rotate_and_scale, rect2, rect2,
                               gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, are_contents_opaque,
                               opacity, SkBlendMode::kSrcOver,
                               /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In target space, `quad` becomes (-100, 0, 100x200) and `quad2` becomes
    // (-120, 0 120x240). Quads partially intersect.
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);

    gfx::Rect rect2_a(100, 0, 20, 50);
    gfx::Rect rect2_b(0, 50, 120, 10);

    // quad2 visible region is split into two quads.
    EXPECT_EQ(
        rect2_a,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect2_b,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }
}

// Check if occlusion culling works well with rotation transform.
//
//  +-----+                                  +----+
//  |     |   rotation (by 45 on y-axis) ->  |    |     same height
//  +-----+                                  +----+     reduced weight
TEST_F(OcclusionCullerTest, CompositorFrameWithNonAxisAlignmentRotation) {
  InitOcclusionCuller();

  // rect 2 is inside rect 1 initially.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(75, 75, 10, 10);

  // rect 3 intersects with rect 1 initially
  gfx::Rect rect3(50, 50, 25, 100);

  gfx::Transform rotate;
  rotate.RotateAboutYAxis(45);
  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    // Apply rotation transform on |rect1| only.
    shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0, /*layer_id=*/0u,
                              /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
    // transform) and |quad2| becomes (75, 75 10x10). So |quad2| does not
    // intersect with |quad|. No changes in quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    // Apply rotation transform on |rect1| and |rect2|.
    shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
                              std::nullopt, are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(),
                               std::nullopt, are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In target space, |quad| becomes (0, 0, 70x100) and |quad2| becomes
    // (53, 75 8x10) (after applying rotation transform). So |quad2| is behind
    // |quad|. |quad2| is removed from |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

    shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, are_contents_opaque,
                              opacity, SkBlendMode::kSrcOver,
                              /*sorting_context=*/0, /*layer_id=*/0u,
                              /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
    // transform) and |quad2| becomes (50, 50, 25x100). So |quad2| does not
    // intersect with |quad|. No changes in quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }

  {
    // Since we only support updating |visible_rect| of DrawQuad with scale,
    // translation and right-angled(90, 180, 270) rotation transforms, given the
    // rotation of 45 degree is applied to quads, |visible_rect| of |quad2|
    // should not be changed.
    shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
                              std::nullopt, are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(rotate, rect3, rect3, gfx::MaskFilterInfo(),
                               std::nullopt, are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since both |quad| and |quad2| went through the same transform and |rect1|
    // does not cover |rect3| initially, |quad| does not cover |quad2| in target
    // space.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }
}

// Check if occlusion culling is handled correctly if the transform does not
// preserves 2d axis alignment.
TEST_F(OcclusionCullerTest, CompositorFrameWithPerspective) {
  InitOcclusionCuller();

  // rect 2 is inside rect 1 initially.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(10, 10, 1, 1);

  gfx::Transform perspective;
  perspective.ApplyPerspectiveDepth(100);
  perspective.RotateAboutYAxis(45);

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state->SetAll(perspective, rect1, rect1, gfx::MaskFilterInfo(),
                              std::nullopt, are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The transform used on |quad| is a combination of rotation and
    // perspective matrix, so it does not preserve 2d axis. Since it takes too
    // long to define a enclosed rect to describe the occlusion region,
    // occlusion region is not defined and no changes in quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(perspective, rect2, rect2, gfx::MaskFilterInfo(),
                               std::nullopt, are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The transform used on |quad2| is a combination of rotation and
    // perspective matrix, so it does not preserve 2d axis. it's easy to find
    // an enclosing rect to describe |quad2|. |quad2| is hiding behind |quad|,
    // so it's removed from |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Check if occlusion culling works with transparent DrawQuads.
TEST_F(OcclusionCullerTest, CompositorFrameWithOpacityChange) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(25, 25, 10, 10);

  bool are_contents_opaque = true;
  float opacity1 = 1.f;
  float opacityLess1 = 0.5f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
        are_contents_opaque, opacityLess1, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt,
        are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the opacity of |rect2| is less than 1, |rect1| cannot occlude
    // |rect2| even though |rect2| is inside |rect1|.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
        are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt,
        are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Repeat the above test and set the opacity of |rect1| to 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithOpaquenessChange) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(25, 25, 10, 10);

  bool opaque_content = true;
  bool transparent_content = false;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
        transparent_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the opaqueness of |rect2| is false, |rect1| cannot occlude
    // |rect2| even though |rect2| is inside |rect1|.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Repeat the above test and set the opaqueness of |rect2| to true.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Test if occlusion culling skips 3d objects. https://crbug.com/833748
TEST_F(OcclusionCullerTest, CompositorFrameZTranslate) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(0, 0, 200, 100);

  gfx::Transform translate_back;
  translate_back.Translate3d(0, 0, 100);
  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  // 2 rects inside of 3d object is completely overlapping.
  //                         +-----+
  //                         |     |
  //                         +-----+
  {
    shared_quad_state->SetAll(translate_back, rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/1,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
                               gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                               are_contents_opaque, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/1,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect1, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since both |quad| and |quad2| are inside of a 3d object, OcclusionCulling
    // will not be applied to them.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(rect1,
              frame.render_pass_list.front()->quad_list.ElementAt(0)->rect);
    EXPECT_EQ(rect2,
              frame.render_pass_list.front()->quad_list.ElementAt(1)->rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithTranslateTransformer) {
  InitOcclusionCuller();

  // rect 2 and 3 are outside rect 1 initially.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(120, 120, 10, 10);
  gfx::Rect rect3(100, 100, 100, 20);

  bool opaque_content = true;
  bool transparent_content = false;
  float opacity = 1.f;
  gfx::Transform translate_up;
  translate_up.Translate(50, 50);
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    //
    //   +----+
    //   |    |
    //   |    |
    //   +----+
    //           +-+
    //           +-+
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
        transparent_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect2| and |rect1| are disjoined as show in the first image. The size of
    // |quad_list| remains 2.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    //   quad content space:                                      target space:
    //   +----+
    //   |    |               translation transform
    //   |    |     (move the bigger rect (0, 0) -> (50, 50))         +-----+
    //   +----+                       =>                              | +-+ |
    //           +-+                                                  | +-+ |
    //           +-+                                                  +-----+
    shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, opaque_content, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Move |quad| defined by |rect1| over |quad2| defined by |rect2| by
    // applying translation transform. |quad2| will be covered by |quad|, so
    // |quad_list| size is reduced by 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    // After applying translation transform on rect1:
    //   before                                                        after
    //   +----+
    //   |    |
    //   |    |     (move the bigger rect (0, 0) -> (50, 50))          +----+
    //   +----+                       =>                               |  +---+
    //           +---+                                                 |  +---+
    //           +---+                                                 +----+
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(),
                              /*clip=*/std::nullopt, opaque_content, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Move |quad| defined by |rect1| over |quad2| defined by |rect3| by
    // applying translation transform. In target space, |quad| is (50, 50,
    // 100x100) and |quad2| is (100, 100, 100x20). So the visible region of
    // |quad2| is (150, 100, 50x20).
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(150, 100, 50, 20),
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithCombinedSharedQuadState) {
  InitOcclusionCuller();

  // rect 3 is inside of combined rect of rect 1 and rect 2.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(100, 0, 60, 60);
  gfx::Rect rect3(10, 10, 120, 30);

  // rect 4 and 5 intersect with the combined rect of 1 and 2.
  gfx::Rect rect4(10, 10, 180, 30);
  gfx::Rect rect5(10, 10, 120, 100);

  bool opaque_content = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state3 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad3 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    //  rect1 & rect2                      rect 3 added
    //   +----+----+                       +----+----+
    //   |    |    |                       |____|___||
    //   |    |----+             =>        |    |----+
    //   +----+                            +----+
    //
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The occlusion rect is enlarged horizontally after visiting |rect1| and
    // |rect2|. |rect3| is covered by both |rect1| and |rect2|, so |rect3| is
    // removed from |quad_list|.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }

  {
    //  rect1 & rect2                      rect 4 added
    //   +----+----+                       +----+----+-+
    //   |    |    |                       |____|____|_|
    //   |    |----+           =>          |    |----+
    //   +----+                            +----+
    //
    quad3 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state3->SetAll(
        gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad3->SetNew(shared_quad_state3, rect4, rect4, SkColors::kBlack, false);
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The occlusion rect, which is enlarged horizontally after visiting |rect1|
    // and |rect2|, is (0, 0, 160x60). Since visible region of rect 4 is
    // (160, 10, 30x30), |visible_rect| of |quad3| is updated.
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(160, 10, 30, 30),
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
  }

  {
    //  rect1 & rect2                      rect 5 added
    //   +----+----+                       +----+----+
    //   |    |    |                       | +--|--+ |
    //   |    |----+           =>          | |  |--|-+
    //   +----+                            +-|--+  |
    //                                       +-----+
    shared_quad_state3->SetAll(
        gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad3->SetNew(shared_quad_state3, rect5, rect5, SkColors::kBlack, false);
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The occlusion rect, which is enlarged horizontally after visiting |rect1|
    // and |rect2|, is (0, 0, 160x60). Since visible region of rect 5 is
    // (10, 60, 120x50), |visible_rect| of |quad3| is updated.
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(10, 60, 120, 50),
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
  }
}

// Remove overlapping quads in non-root render passes.
TEST_F(OcclusionCullerTest, OcclusionCullingWithMultipleRenderPass) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);

  // rect 3 is inside of combined rect of rect 1 and rect 2.
  // rect 4 is identical to rect 3, but in a separate render pass.
  std::array<gfx::Rect, 4> rects = {
      gfx::Rect(0, 0, 100, 100),
      gfx::Rect(100, 0, 60, 60),
      gfx::Rect(10, 10, 120, 30),
      gfx::Rect(10, 10, 120, 30),
  };

  std::array<SharedQuadState*, 4> shared_quad_states;
  std::array<SolidColorDrawQuad*, 4> quads;
  for (int i = 0; i < 4; i++) {
    // add all but quad 4 into non-root render pass.
    auto& render_pass =
        i == 3 ? frame.render_pass_list.back() : frame.render_pass_list.front();
    shared_quad_states[i] = render_pass->CreateAndAppendSharedQuadState();
    quads[i] =
        render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_states[i]->SetAll(
        gfx::Transform(), rects[i], rects[i], gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, /*contents_opaque=*/true,
        /*opacity_f=*/1.f, SkBlendMode::kSrcOver, /*sorting_context=*/0,
        /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quads[i]->SetNew(shared_quad_states[i], rects[i], rects[i],
                     SkColors::kBlack, false /*force_anti_aliasing_off*/);
  }

  auto& render_pass = frame.render_pass_list.front();
  auto& root_render_pass = frame.render_pass_list.back();
  EXPECT_EQ(3u, NumVisibleRects(render_pass->quad_list));
  EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list));

  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(2u, NumVisibleRects(render_pass->quad_list));
  EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list));
  EXPECT_EQ(rects[0], render_pass->quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(rects[1], render_pass->quad_list.ElementAt(1)->visible_rect);
  EXPECT_EQ(rects[3], root_render_pass->quad_list.ElementAt(0)->visible_rect);
}

// Occlusion tracking should not persist across render passes.
TEST_F(OcclusionCullerTest, CompositorFrameWithMultipleRenderPass) {
  InitOcclusionCuller();

  // rect 3 is inside of combined rect of rect 1 and rect 2.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(100, 0, 60, 60);

  auto render_pass2 = std::make_unique<AggregatedRenderPass>();
  render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(),
                       gfx::Transform());
  frame.render_pass_list.push_back(std::move(render_pass2));
  gfx::Rect rect3(10, 10, 120, 30);

  bool opaque_content = true;
  float opacity = 1.f;

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.at(1)
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.at(1)
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state3 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad3 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    // rect1 and rect2 are from first RenderPass and rect 3 is from the second
    // RenderPass.
    //  rect1 & rect2                      rect 3 added
    //   +----+----+                       +----+----+
    //   |    |    |                       |____|___||
    //   |    |----+             =>        |    |----+
    //   +----+                            +----+
    //
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // The occlusion rect is enlarged horizontally after visiting |rect1| and
    // |rect2|. |rect3| is covered by the unioned region of |rect1| and |rect2|.
    // But |rect3| so |rect3| is to be removed from |quad_list|.
    EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.at(1)->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithCoveredRenderPass) {
  InitOcclusionCuller();

  // rect 3 is inside of combined rect of rect 1 and rect 2.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);

  auto render_pass2 = std::make_unique<AggregatedRenderPass>();
  render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(),
                       gfx::Transform());
  frame.render_pass_list.push_back(std::move(render_pass2));

  bool opaque_content = true;
  float opacity = 1.f;
  AggregatedRenderPassId render_pass_id{1};
  ResourceId mask_resource_id(2);

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.at(1)
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad1 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();

  {
    // rect1 is a DrawQuad from SQS1 and which is also the RenderPass rect
    // from SQS2. The AggregatedRenderPassDrawQuad should not be occluded.
    //  rect1
    //   +----+
    //   |    |
    //   |    |
    //   +----+
    //

    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad1->SetNew(shared_quad_state2, rect1, rect1, render_pass_id,
                  mask_resource_id, gfx::RectF(), gfx::Size(), false);

    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect1| and |rect2| shares the same region where |rect1| is a draw
    // quad and |rect2| RenderPass. |rect2| will be not removed from the
    // |quad_list|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithClip) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(50, 50, 25, 25);
  gfx::Rect clip_rect(0, 0, 60, 60);
  gfx::Rect rect3(50, 50, 20, 10);

  bool opaque_content = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    //  rect1 & rect2
    //   +------+
    //   |      |
    //   |   +-+|
    //   |   | ||
    //   +------+
    //
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |rect1| covers |rect2| as shown in the figure above, So the size of
    // |quad_list| is reduced by 1.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }

  {
    //  rect1 & rect2                             clip_rect & rect2
    //   +------+                                     +----+
    //   |      |                                     |    |
    //   |   +-+|             =>                      +----+ +-+
    //   +------+                                            +-+
    //
    quad2 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect,
        opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0,
        /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In the target space, a clip is applied on |quad| (defined by |clip_rect|,
    // (0, 0, 60x60) |quad| and |quad2| (50, 50, 25x25) don't intersect in the
    // target space. So no change is applied to quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }

  {
    //  rect1(non-clip) & rect2                rect1(clip) & rect3
    //   +------+                                     +---+
    //   |   +-+|                                     |  +|+
    //   |   +-+|             =>                      +--+++
    //   +------+
    //
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect,
        opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0,
        /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // In the target space, a clip is applied on |quad| (defined by |rect3|,
    // (50, 50, 20x10)). |quad| intersects with |quad2| in the target space. The
    // visible region of |quad2| is (60, 50, 10x10). So |quad2| is updated
    // accordingly.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(60, 50, 10, 10),
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }
}

// Check if occlusion culling works with copy requests in root RenderPass only.
TEST_F(OcclusionCullerTest, CompositorFrameWithCopyRequest) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(50, 50, 25, 25);

  bool opaque_content = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    frame.render_pass_list.front()->copy_requests.push_back(
        CopyOutputRequest::CreateStubForTesting());
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // root RenderPass contains |rect1|, |rect2| and copy_request (where
    // |rect2| is in |rect1|). Since our current implementation only supports
    // occlusion with copy_request on root RenderPass, |quad_list| reduces its
    // size by 1 after calling remove overdraw.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithRenderPass) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.occluder_minium_visible_quad_size = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(50, 0, 100, 100);
  gfx::Rect rect3(0, 0, 25, 25);
  gfx::Rect rect4(100, 0, 25, 25);
  gfx::Rect rect5(0, 0, 50, 50);
  gfx::Rect rect6(0, 75, 25, 25);
  gfx::Rect rect7(0, 0, 10, 10);

  bool opaque_content = true;
  AggregatedRenderPassId render_pass_id{1};
  ResourceId mask_resource_id(2);
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* R1 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* R2 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
  SharedQuadState* shared_quad_state3 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* D1 = frame.render_pass_list.front()
                 ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  SharedQuadState* shared_quad_state4 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* D2 = frame.render_pass_list.front()
                 ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    // RenderPass r1 and r2 are intersecting to each other; however, the opaque
    // regions D1 and D2 on R1 and R2 are not intersecting.
    // +-------+---+--------+
    // |_D1_|  |   |_D2_|   |
    // |       |   |        |
    // |   R1  |   |    R2  |
    // +-------+---+--------+
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state4->SetAll(
        gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    R1->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    R2->SetNew(shared_quad_state, rect2, rect2, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
    D2->SetNew(shared_quad_state4, rect4, rect4, SkColors::kBlack, false);
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // As shown in the image above, the opaque region |d1| and |d2| does not
    // occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2|
    // cannot be removed to reduce overdraw, |quad_list| remains unchanged.
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(
        rect4,
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
  }

  {
    // RenderPass R2 is contained in R1, but the opaque region of the two
    // RenderPasses are separated.
    // +-------+-----------+
    // |_D2_|  |      |_D1_|
    // |       |           |
    // |   R2  |       R1  |
    // +-------+-----------+
    shared_quad_state->SetAll(
        gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state4->SetAll(
        gfx::Transform(), rect6, rect6, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
    D2->SetNew(shared_quad_state4, rect6, rect6, SkColors::kBlack, false);
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // As shown in the image above, the opaque region |d1| and |d2| does not
    // occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2|
    // cannot be removed to reduce overdraw, |quad_list| remains unchanged.
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect5,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(
        rect6,
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
  }

  {
    // RenderPass R2 is contained in R1, and opaque region of R2 in R1 as well.
    // +-+---------+-------+
    // |-+   |     |       |
    // |-----+     |       |
    // |   R2      |   R1  |
    // +-----------+-------+
    shared_quad_state->SetAll(
        gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state4->SetAll(
        gfx::Transform(), rect7, rect7, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
               mask_resource_id, gfx::RectF(), gfx::Size(), false);
    D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
    D2->SetNew(shared_quad_state4, rect7, rect7, SkColors::kBlack, false);
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // As shown in the image above, the opaque region |d2| is contained in |d1|
    // Since AggregatedRenderPassDrawQuad |r1| and |r2| cannot be removed to
    // reduce overdraw, |quad_list| is reduced by 1.
    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect5,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       CompositorFrameWithMultipleDrawQuadInSharedQuadState) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect1_1(0, 0, 50, 50);
  gfx::Rect rect1_2(50, 0, 50, 50);
  gfx::Rect rect1_3(0, 50, 50, 50);
  gfx::Rect rect1_4(50, 50, 50, 50);
  gfx::Rect rect_in_rect1(0, 0, 60, 40);
  gfx::Rect rect_intersects_rect1(80, 0, 50, 30);

  gfx::Rect rect2(20, 0, 100, 100);
  gfx::Rect rect2_1(20, 0, 50, 50);
  gfx::Rect rect2_2(70, 0, 50, 50);
  gfx::Rect rect2_3(20, 50, 50, 50);
  gfx::Rect rect2_4(70, 50, 50, 50);
  gfx::Rect rect3(0, 0, 140, 60);
  gfx::Rect rect3_1(0, 0, 70, 30);
  gfx::Rect rect3_2(70, 0, 70, 30);

  bool opaque_content = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad1 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad3 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad4 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad5 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    // A Shared quad states contains 4 draw quads and it covers another draw
    // quad from different shared quad state.
    // +--+--+
    // +--|+ |
    // +--+--+
    // |  |  |
    // +--+--+
    shared_quad_state->SetAll(
        gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect_in_rect1, rect_in_rect1, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad1->SetNew(shared_quad_state, rect1_1, rect1_1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state, rect1_2, rect1_2, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state, rect1_3, rect1_3, SkColors::kBlack, false);
    quad4->SetNew(shared_quad_state, rect1_4, rect1_4, SkColors::kBlack, false);
    quad5->SetNew(shared_quad_state2, rect_in_rect1, rect_in_rect1,
                  SkColors::kBlack, false);
    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
    // covers the visible region of |shared_quad_state2|.
    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1_1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1_2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect1_3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(
        rect1_4,
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
  }

  {
    // A Shared quad states that contains 4 drawquads that intersect with
    // another shared quad state that contains 1 drawquad.
    // +--+-++--+
    // |  | +|--+
    // +--+--+
    // |  |  |
    // +--+--+
    quad5 = frame.render_pass_list.front()
                ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state2->SetAll(gfx::Transform(), rect_intersects_rect1,
                               rect_intersects_rect1, gfx::MaskFilterInfo(),
                               /*clip=*/std::nullopt, opaque_content, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad5->SetNew(shared_quad_state2, rect_intersects_rect1,
                  rect_intersects_rect1, SkColors::kBlack, false);
    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
    // partially covers the visible region of |shared_quad_state2|. The
    // |visible_rect| of |quad5| is updated.
    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1_1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect1_2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect1_3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(
        rect1_4,
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(100, 0, 30, 30),
        frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect);
  }

  {
    // A Shared quad states that contains 4 DrawQuads that intersects with
    // another shared quad state that contains 2 DrawQuads.
    // +-+--+--+-+
    // +-|--|--|-+
    //   +--+--+
    //   |  |  |
    //   +--+--+

    auto* quad6 = frame.render_pass_list.front()
                      ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    shared_quad_state->SetAll(
        gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(
        gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad1->SetNew(shared_quad_state, rect2_1, rect2_1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state, rect2_2, rect2_2, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state, rect2_3, rect2_3, SkColors::kBlack, false);
    quad4->SetNew(shared_quad_state, rect2_4, rect2_4, SkColors::kBlack, false);
    quad5->SetNew(shared_quad_state2, rect3_1, rect3_1, SkColors::kBlack,
                  false);
    quad6->SetNew(shared_quad_state2, rect3_2, rect3_2, SkColors::kBlack,
                  false);
    EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
    // partially covers the visible region of |shared_quad_state2|. So the
    // |visible_rect| of DrawQuads in |share_quad_state2| are updated to the
    // region shown on screen.
    EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect2_1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect2_2,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(
        rect2_3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(
        rect2_4,
        frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(0, 0, 20, 30),
        frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect);
    EXPECT_EQ(
        gfx::Rect(120, 0, 20, 30),
        frame.render_pass_list.front()->quad_list.ElementAt(6)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, CompositorFrameWithNonInvertibleTransform) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect1(0, 0, 100, 100);
  gfx::Rect rect2(10, 10, 50, 50);
  gfx::Rect rect3(0, 0, 10, 10);

  gfx::Transform invertible;
  auto non_invertible = gfx::Transform::RowMajor(10, 10, 0, 0,  // row 1
                                                 10, 10, 0, 0,  // row 2
                                                 0, 0, 1, 0,    // row 3
                                                 0, 0, 0, 1);   // row 4
  gfx::Transform non_invertible_miss_z;
  non_invertible_miss_z.Scale3d(1, 1, 0);
  bool opaque_content = true;
  float opacity = 1.f;
  auto* quad1 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad3 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  SharedQuadState* shared_quad_state1 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state3 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  {
    // in quad content space:        in target space:
    // +-+---------+                 +-----------+----+
    // +-+   q1    |                 |        q1 | q3 |
    // | +----+    |                 | +----+    |    |
    // | | q2 |    |                 | | q2 |    |    |
    // | +----+    |                 | +----+    |    |
    // |           |                 |           |    |
    // +-----------+                 +-----------+    |
    //                               |                |
    //                               +----------------+
    // |quad1| forms an occlusion rect; |quad2| follows a invertible transform
    // and is hiding behind quad1; |quad3| follows a non-invertible transform
    // and it is not covered by the occlusion rect.
    shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(),
                               std::nullopt, opaque_content, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state2->SetAll(invertible, rect2, rect2, gfx::MaskFilterInfo(),
                               std::nullopt, opaque_content, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        non_invertible, rect3, rect3, gfx::MaskFilterInfo(),
        /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false);
    quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);

    EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad2| is removed because it is not shown on screen in the target space.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        rect3,
        frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
  }

  {
    // in quad content space:     in target space:
    // +--------+                 +--------+
    // | |      |                 | |      |
    // |-+      |                 |-+      |
    // |        |                 |        |
    // +--------+                 +--------+
    // Verify if occlusion culling can occlude quad with non-invertible
    // transform.
    shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(),
                               std::nullopt, opaque_content, opacity,
                               SkBlendMode::kSrcOver, /*sorting_context=*/0,
                               /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    shared_quad_state3->SetAll(
        non_invertible_miss_z, rect3, rect3, gfx::MaskFilterInfo(),
        std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false);
    quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // |quad3| follows an non-invertible transform and it's covered by the
    // occlusion rect. So |quad3| is removed from the |frame|.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

// Check if occlusion culling works with very large DrawQuad. crbug.com/824528.
TEST_F(OcclusionCullerTest, OcclusionCullingWithLargeDrawQuad) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  // The size of this DrawQuad will be 237790x237790 > 2^32 (uint32_t.max())
  // which caused the integer overflow in the bug.
  gfx::Rect rect1(237790, 237790);

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  // +----+
  // |    |
  // +----+
  {
    shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
                              gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                              are_contents_opaque, opacity,
                              SkBlendMode::kSrcOver, /*sorting_context=*/0,
                              /*layer_id=*/0u, /*fast_rounded_corner=*/false);

    quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // This is a base case, the compositor frame contains only one
    // DrawQuad, so the size of quad_list remains unchanged after calling
    // RemoveOverdrawQuads.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        rect1,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingWithRoundedCornerDoesNotOcclude_SimpleOccluder) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  // The quad with rounded corner does not completely cover the quad below it.
  // The corners of the below quad are visible through the clipped corners.
  gfx::Rect quad_rect(10, 10, 100, 100);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), 10.f));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), quad_rect, quad_rect, gfx::MaskFilterInfo(),
        std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, quad_rect, quad_rect,
                          SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since none of the quads are culled, there should be 2 quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingWithRoundedCornerDoesNotOccludeY_SimpleOccluder) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  // The quad with distinct rounded corner does not completely cover the quad
  // below it. The corners of the below quad are visible through the clipped
  // corners.
  gfx::Rect quad_rect(10, 10, 100, 100);
  gfx::Rect occluded_quad_rect(13, 13, 994, 994);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
                          occluded_quad_rect, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since none of the quads are culled, there should be 2 quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        occluded_quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingWithRoundedCornerDoesNotOccludeX_SimpleOccluder) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  // The quad with distinct rounded corner does not completely cover the quad
  // below it. The corners of the below quad are visible through the clipped
  // corners.
  gfx::Rect quad_rect(10, 10, 100, 100);
  gfx::Rect occluded_quad_rect(13, 13, 994, 994);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), 20.f, 10.f));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
                          occluded_quad_rect, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since none of the quads are culled, there should be 2 quads.
    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
    EXPECT_EQ(
        occluded_quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingWithRoundedCornerDoesOcclude_SimpleOccluder) {
  InitOcclusionCuller();

  // The quad with rounded corner completely covers the quad below it.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect quad_rect(10, 10, 1000, 1000);
  gfx::Rect occluded_quad_rect(13, 13, 994, 994);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(0, 10, 10, 0)));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
                          occluded_quad_rect, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the quad with rounded corner completely covers the quad with
    // no rounded corner, the later quad is culled. We should only have 1 quad
    // in the final list now.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest,
       OcclusionCullingWithRoundedCornerDoesOccludeXY_SimpleOccluder) {
  InitOcclusionCuller();

  // The quad with distinct rounded corners completely covers the quad below it.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect quad_rect(10, 10, 1000, 1000);
  gfx::Rect occluded_quad_rect(13, 16, 994, 988);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
                          occluded_quad_rect, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the quad with rounded corner completely covers the quad with
    // no rounded corner, the later quad is culled. We should only have 1 quad
    // in the final list now.
    EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
  }
}

class QuadsWithComplexOccluderTest
    : public OcclusionCullerTest,
      public ::testing::WithParamInterface<
          std::tuple</*occluded_quad_rect=*/gfx::Rect,
                     /*quad_rrectf_=*/gfx::RRectF,
                     /*expected_visible_rects=*/std::vector<gfx::Rect>>> {
 public:
  QuadsWithComplexOccluderTest()
      : occluded_quad_rect_(std::get<0>(GetParam())),
        quad_rrectf_(std::get<1>(GetParam())),
        expected_visible_region_(std::get<2>(GetParam())) {}

  QuadsWithComplexOccluderTest(const QuadsWithComplexOccluderTest&) = delete;
  QuadsWithComplexOccluderTest& operator=(const QuadsWithComplexOccluderTest&) =
      delete;

  ~QuadsWithComplexOccluderTest() override = default;

 protected:
  gfx::Rect occluded_quad_rect_;
  gfx::RRectF quad_rrectf_;
  std::vector<gfx::Rect> expected_visible_region_;
};

TEST_P(QuadsWithComplexOccluderTest, OcclusionCullingWithRoundedCorner) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.generate_complex_occluder_for_rounded_corners = true;
  settings.minimum_fragments_reduced = 0;
  settings.quad_split_limit = 10;

  InitOcclusionCuller(settings);
  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rrectf_.rect());
  gfx::MaskFilterInfo mask_filter_info(quad_rrectf_);
  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect_, occluded_quad_rect_,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect_,
                          occluded_quad_rect_, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    occlusion_culler()->RemoveOverdrawQuads(&frame);

    EXPECT_EQ(expected_visible_region_.size(),
              NumVisibleRects(frame.render_pass_list.front()->quad_list));

    std::vector<gfx::Rect> visible_rects;
    for (auto* quad : frame.render_pass_list.front()->quad_list) {
      visible_rects.push_back(quad->visible_rect);
    }
    EXPECT_THAT(visible_rects,
                testing::ElementsAreArray(expected_visible_region_));
  }
}

INSTANTIATE_TEST_SUITE_P(
    /* no prefix */,
    QuadsWithComplexOccluderTest,
    testing::Values(
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(10, 10, 1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(10, 10, 1000, 1000), 2, 3, 2, 3, 5, 6, 5, 6),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{10, 10, 1000, 1000},
                                   {10, 10, 2, 3},
                                   {1008, 10, 2, 3},
                                   {10, 1004, 5, 6},
                                   {1005, 1004, 5, 6}}),
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(1000, 1000),
                        gfx::RoundedCornersF(0, 0, 0, 10)),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 990, 10, 10}}),
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(1000, 1000),
                        gfx::RoundedCornersF(10, 0, 0, 0)),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 0, 10, 10}}),
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(1000, 1000),
                        gfx::RoundedCornersF(0, 10, 0, 5)),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {990, 0, 10, 10},
                                   {0, 995, 5, 5}}),
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(1000, 1000),
                        gfx::RoundedCornersF(10, 10, 5, 5)),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {0, 0, 10, 10},
                                   {990, 0, 10, 10},
                                   {0, 995, 5, 5},
                                   {995, 995, 5, 5}}),
        // Quads with non-unform radii should fallback to generate simple
        // occluder.
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(0, 0, 1000, 1000),
                        gfx::RoundedCornersF(10, 8, 7, 5)),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {0, 0, 1000, 3},
                                   {0, 3, 3, 994},
                                   {997, 3, 3, 994},
                                   {0, 997, 1000, 3}}),
        // Quads with non-unform radii should fallback to generate simple
        // occluder.
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(0, 0, 1000, 1000), 2, 4, 2, 3, 5, 6, 5, 9),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {0, 0, 1000, 2},
                                   {0, 2, 2, 995},
                                   {998, 2, 2, 995},
                                   {0, 997, 1000, 3}}),
        // Quads with non-integral radii should generate a complex occluder that
        // conservatively excludes pixels partially covered by the rounded
        // corners. It should not contain seams in the complex occluder.
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(0, 0, 1000, 1000), 10.5),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {0, 0, 11, 11},
                                   {989, 0, 11, 11},
                                   {0, 989, 11, 11},
                                   {989, 989, 11, 11}}),
        // Quads with a non-integral rounded bounds should generate a complex
        // occluder that is the integer rect enclosed by the bounds. There
        // should be visible rects representing a 1-pixel wide border where the
        // rounded bounds partially covers (and therefor does not occlude).
        std::make_tuple(
            /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
            /*quad_rrectf_=*/
            gfx::RRectF(gfx::RectF(0.1, 0.2, 999.3, 999.4), 10),
            /*expected_visible_rects=*/
            std::vector<gfx::Rect>{{0, 0, 1000, 1000},
                                   {0, 0, 1000, 1},
                                   {0, 1, 11, 10},
                                   {989, 1, 11, 10},
                                   {0, 11, 1, 978},
                                   {999, 11, 1, 978},
                                   {0, 989, 11, 10},
                                   {989, 989, 11, 10},
                                   {0, 999, 1000, 1}})));

// If a quad with rounded corners is smaller than a certain threshold, a simpler
// occluder will be generated. This simpler occluder will be the largest
// inscribed rectangle within the rounded rectangle, rather than a more complex
// occluder.
TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerOnSmallQuads) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.generate_complex_occluder_for_rounded_corners = true;
  settings.quad_split_limit = 10;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);
  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect quad_rect(50, 50, 128, 127);
  gfx::Rect occluded_quad_rect(0, 0, 1000, 1000);

  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(10)));

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
                          occluded_quad_rect, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // For a complex occluder, the occluded quad would have been resolved into 8
    // quads instead of 4 quads in this case.
    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  }
}

TEST_F(OcclusionCullerTest, OcclusionCullingSplit) {
  InitOcclusionCuller();

  // The two partially occluded quads will be split into two additional quads,
  // preserving only the visible regions.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  //  +--------------------------------+
  //  |***+----------------------+ <- Large occluding Rect
  //  +---|-  -   -  - +  -  -  -|-----+
  //  |***|            .         |*****|
  //  |***+----------------------+*****|
  //  |****************|***************|
  //  +----------------+---------------+
  //
  // * -> Visible rect for the quads.

  const gfx::Rect occluding_rect(10, 10, 1000, 490);
  const std::array<gfx::Rect, 3> quad_rects = {
      gfx::Rect(0, 0, 1200, 20),
      gfx::Rect(0, 20, 600, 490),
      gfx::Rect(600, 20, 600, 490),
  };
  gfx::Rect occluded_sqs_rect(0, 0, 1200, 510);

  const bool are_contents_opaque = true;
  const float opacity = 1.f;
  SharedQuadState* shared_quad_state_occluder =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  std::array<SolidColorDrawQuad*, 4> quads;
  for (auto*& quad : quads) {
    quad = frame.render_pass_list.front()
               ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  }

  {
    shared_quad_state_occluder->SetAll(
        gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(),
        std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    quads[0]->SetNew(shared_quad_state_occluder, occluding_rect, occluding_rect,
                     SkColors::kRed, false);

    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    for (int i = 1; i < 4; i++) {
      quads[i]->SetNew(shared_quad_state_occluded, quad_rects[i - 1],
                       quad_rects[i - 1], SkColors::kRed, false);
    }

    EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        occluding_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);

    // Computed the expected quads
    //  +--------------------------------+
    //  |                1               |
    //  +---+----------------------+-----+
    //  | 2 |                      |  3  |
    //  +---+------------+---------+-----+
    //  |        4       |        5      |
    //  +----------------+---------------+
    const std::array<gfx::Rect, 5> expected_visible_rects = {
        // The occluded region of rest one is small, so we do not split the
        // quad.
        quad_rects[0],
        gfx::Rect(0, 20, 10, 480),
        gfx::Rect(0, 500, 600, 10),
        gfx::Rect(1010, 20, 190, 480),
        gfx::Rect(600, 500, 600, 10),
    };

    const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
    for (int i = 0; i < 5; i++) {
      EXPECT_EQ(expected_visible_rects[i],
                quad_list.ElementAt(i + 1)->visible_rect);
    }
  }
}

// Tests cases in which occlusion culling splits are performed due to first pass
// complexity reduction in visible regions. For more details, see:
// https://tinyurl.com/RegionComplexityReduction#heading=h.fg95k5w5t791
TEST_F(OcclusionCullerTest, FirstPassVisibleComplexityReduction) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  const bool are_contents_opaque = true;
  const float opacity = 1.f;

  //  +---------+-------+--------------+
  //  |*********|       |**************|
  //  |*********|       +------+*******|
  //  |*********|       |      |*******|
  //  |*********|       +------+*******|
  //  |*********|       |**************|
  //  +---------+-------+--------------+
  //
  //  *--> occluded quad
  //
  // This configuration will produce the following visible region for the
  // occluded quad.
  //  +---------+       +--------------+
  //  |    1    |       |      2       |
  //  |---------+       +------+-------|
  //  |    3    |              |   4   |
  //  |---------+       +------+-------|
  //  |    5    |       |      6       |
  //  +---------+       +--------------+
  //
  // The above split is unnecessarily complex. Rectangles 1, 3, and 5 should be
  // merged:
  //  +---------+       +--------------+
  //  |         |       |      2       |
  //  |         |       +------+-------|
  //  |    1    |              |   3   |
  //  |         |       +------+-------|
  //  |         |       |      4       |
  //  +---------+       +--------------+
  //
  // If the merge is not done, this visible region will be discarded and the
  // quad will not be split.

  const std::array<gfx::Rect, 2> occluding_rects = {
      gfx::Rect(300, 0, 550, 270),
      gfx::Rect(850, 50, 150, 150),
  };
  for (const auto& r : occluding_rects) {
    SharedQuadState* shared_quad_state_occluder =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    shared_quad_state_occluder->SetAll(
        gfx::Transform(), r, r, gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
        are_contents_opaque, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    SolidColorDrawQuad* quad =
        frame.render_pass_list.front()
            ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    quad->SetNew(shared_quad_state_occluder, r, r, SkColors::kRed, false);
  }

  const gfx::Rect occluded_rect(0, 0, 1350, 270);
  {
    SharedQuadState* shared_quad_state_occluded =
        frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(),
        std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
        /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
    SolidColorDrawQuad* occluded_quad =
        frame.render_pass_list.front()
            ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
    occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect,
                          occluded_rect, SkColors::kRed, false);
  }

  EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  //  Expected visible quads:
  //  +---------+-------+--------------+
  //  |*********|       |******4*******|
  //  |*********|       +------+-------|
  //  |****3****|   1   |   2  |***5***|
  //  |*********|       +------+-------|
  //  |*********|       |******6*******|
  //  +---------+-------+--------------+
  //
  // * -> Visible rect for the quads.

  const std::array<gfx::Rect, 6> expected_visible_rects = {
      occluding_rects[0],
      occluding_rects[1],
      gfx::Rect(0, 0, 300, 270),
      gfx::Rect(850, 0, 500, 50),
      gfx::Rect(1000, 50, 350, 150),
      gfx::Rect(850, 200, 500, 70),
  };

  for (size_t i = 0; i < std::size(expected_visible_rects); ++i) {
    EXPECT_EQ(
        expected_visible_rects[i],
        frame.render_pass_list.front()->quad_list.ElementAt(i)->visible_rect);
  }
}

TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerPartialOcclude) {
  InitOcclusionCuller();

  // The quad with rounded corner completely covers the quad below it.
  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  //      +----------------------+
  //      |                      | <- Large occluding Rect
  //  +---|-  -  -  -  +  -  -  -|-------+
  //  |***|            .         |*******|
  //  |***|            .         |*******|
  //  |***|            .         |*******|
  //  +---|-  -  -  -  +  -  -  -|-------+
  //  |***|            .         |*******|
  //  |***|            .         |*******|
  //  |***|            .         |*******|
  //  +---|-  -  -  -  +  -  -  -|-------+
  //      |                      |
  //      +----------------------+
  //
  // * -> Visible rect for the quads.
  gfx::Rect quad_rect(10, 10, 1000, 1000);
  gfx::MaskFilterInfo mask_filter_info(
      gfx::RRectF(gfx::RectF(quad_rect), 10.f));
  gfx::Rect occluded_quad_rect_1(0, 20, 600, 490);
  gfx::Rect occluded_quad_rect_2(600, 20, 600, 490);
  gfx::Rect occluded_quad_rect_3(0, 510, 600, 490);
  gfx::Rect occluded_quad_rect_4(600, 510, 600, 490);
  gfx::Rect occluded_sqs_rect;
  occluded_sqs_rect.Union(occluded_quad_rect_1);
  occluded_sqs_rect.Union(occluded_quad_rect_2);
  occluded_sqs_rect.Union(occluded_quad_rect_3);
  occluded_sqs_rect.Union(occluded_quad_rect_4);

  bool are_contents_opaque = true;
  float opacity = 1.f;
  SharedQuadState* shared_quad_state_with_rrect =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* rounded_corner_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad_1 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad_2 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad_3 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* occluded_quad_4 =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  {
    shared_quad_state_occluded->SetAll(
        gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect,
        gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    occluded_quad_1->SetNew(shared_quad_state_occluded, occluded_quad_rect_1,
                            occluded_quad_rect_1, SkColors::kRed, false);
    occluded_quad_2->SetNew(shared_quad_state_occluded, occluded_quad_rect_2,
                            occluded_quad_rect_2, SkColors::kRed, false);
    occluded_quad_3->SetNew(shared_quad_state_occluded, occluded_quad_rect_3,
                            occluded_quad_rect_3, SkColors::kRed, false);
    occluded_quad_4->SetNew(shared_quad_state_occluded, occluded_quad_rect_4,
                            occluded_quad_rect_4, SkColors::kRed, false);

    shared_quad_state_with_rrect->SetAll(
        gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
        /*clip=*/std::nullopt, are_contents_opaque, opacity,
        SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
        /*fast_rounded_corner=*/false);
    rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
                                quad_rect, SkColors::kBlue, false);

    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    occlusion_culler()->RemoveOverdrawQuads(&frame);

    // Since the quad with rounded corner completely covers the quad with
    // no rounded corner, the later quad is culled. We should only have 1 quad
    // in the final list now.
    EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
    EXPECT_EQ(
        quad_rect,
        frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);

    // For rounded rect of bounds (10, 10, 1000, 1000) and corner radius of 10,
    // the occluding rect for it would be (13, 13, 994, 994).
    const gfx::Rect occluding_rect(13, 13, 994, 994);

    // Computed the expe
    gfx::Rect expected_visible_rect_1 = occluded_quad_rect_1;
    expected_visible_rect_1.Subtract(occluding_rect);
    gfx::Rect expected_visible_rect_2 = occluded_quad_rect_2;
    expected_visible_rect_2.Subtract(occluding_rect);
    gfx::Rect expected_visible_rect_3 = occluded_quad_rect_3;
    expected_visible_rect_3.Subtract(occluding_rect);
    gfx::Rect expected_visible_rect_4 = occluded_quad_rect_4;
    expected_visible_rect_4.Subtract(occluding_rect);

    const QuadList& quad_list = frame.render_pass_list.front()->quad_list;

    EXPECT_EQ(expected_visible_rect_1, quad_list.ElementAt(1)->visible_rect);
    EXPECT_EQ(expected_visible_rect_2, quad_list.ElementAt(2)->visible_rect);
    EXPECT_EQ(expected_visible_rect_3, quad_list.ElementAt(3)->visible_rect);
    EXPECT_EQ(expected_visible_rect_4, quad_list.ElementAt(4)->visible_rect);
  }
}

// Test that the threshold we use to determine if it's worth splitting a quad or
// not takes into account the device scale factor. In particular, this test
// would not pass if we had a display scale factor equal to 1.f instead of 1.5f
// since the number of saved fragments would only be 100x100 which is lower than
// our threshold 128x128.
TEST_F(OcclusionCullerTest, OcclusionCullingSplitDeviceScaleFactorFractional) {
  InitOcclusionCuller();

  AggregatedFrame frame = MakeDefaultAggregatedFrame();

  const bool are_contents_opaque = true;
  const float opacity = 1.f;

  // Occluder quad.
  const gfx::Rect occluding_rect(10, 10, 100, 100);
  SharedQuadState* shared_quad_state_occluding =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SolidColorDrawQuad* occluding_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  shared_quad_state_occluding->SetAll(
      gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  occluding_quad->SetNew(shared_quad_state_occluding, occluding_rect,
                         occluding_rect, SkColors::kRed, false);

  // Occluded quad.
  const gfx::Rect occluded_rect = gfx::Rect(0, 0, 1000, 1000);
  SharedQuadState* shared_quad_state_occluded =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SolidColorDrawQuad* occluded_quad =
      frame.render_pass_list.front()
          ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  shared_quad_state_occluded->SetAll(
      gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect,
                        occluded_rect, SkColors::kRed, false);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  occlusion_culler()->UpdateDeviceScaleFactor(1.5f);
  occlusion_culler()->RemoveOverdrawQuads(&frame);
  EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
}

// Verifies that small quads are culled but do not contribute to the occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect quad_1_sqs1(0, 0, 64, 64);
  gfx::Rect quad_1_sqs2(48, 0, 16, 32);
  gfx::Rect quad_2_sqs2(64, 0, 16, 32);
  gfx::Rect quad_1_sqs3(64, 0, 64, 64);

  gfx::Rect sqs1(0, 0, 64, 64);
  gfx::Rect sqs2(48, 0, 32, 32);
  gfx::Rect sqs3(64, 0, 64, 64);

  bool are_contents_opaque = true;
  float opacity = 1.0f;

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state3 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad3 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad4 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  shared_quad_state->SetAll(
      gfx::Transform(), sqs1, sqs1, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  shared_quad_state2->SetAll(
      gfx::Transform(), sqs2, sqs2, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  shared_quad_state3->SetAll(
      gfx::Transform(), sqs3, sqs3, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  quad->SetNew(shared_quad_state, quad_1_sqs1, quad_1_sqs1, SkColors::kBlack,
               false);
  quad2->SetNew(shared_quad_state2, quad_1_sqs2, quad_1_sqs2, SkColors::kBlack,
                false);
  quad3->SetNew(shared_quad_state2, quad_2_sqs2, quad_2_sqs2, SkColors::kBlack,
                false);
  quad4->SetNew(shared_quad_state3, quad_1_sqs3, quad_1_sqs3, SkColors::kBlack,
                false);

  EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  // `quad_1_sqs1` fully occludes `quad_1_sqs2`. Also `quad_2_sqs2` partially
  // occludes `quad_1_sqs3`. But since `quad_1_sqs3`, doesn't pass the size
  // threshold, its occlusion is ignored whereas, though `quad_1_sqs2` also does
  // not pass the size threshold, it is removed.
  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(quad_1_sqs1, quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(quad_2_sqs2, quad_list.ElementAt(2)->visible_rect);
  EXPECT_EQ(quad_1_sqs3, quad_list.ElementAt(3)->visible_rect);
}

// Verifies that effective visible size of quads are used to determine if to
// consider their occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasClip) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect(100, 100);
  gfx::Rect small_rect(31, 31);

  bool are_contents_opaque = true;
  float opacity = 1.0f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  shared_quad_state->SetAll(
      gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), small_rect,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  shared_quad_state2->SetAll(
      gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
  quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack,
                false);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  // After applying the clip, the effective visible rect of `rect` is smaller
  // than `occluder_minium_visible_quad_size` threshold, and therefore its
  // occlusion is not taken into account.
  EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect);
}

// Verifies that small quads are culled but do not contribute to the occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasRoundedCorners) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect(33, 33);
  gfx::Rect small_rect(32, 32);

  gfx::MaskFilterInfo mask_info(gfx::RectF(rect), gfx::RoundedCornersF(20), {});

  bool are_contents_opaque = true;
  float opacity = 1.0f;
  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();

  auto* quad = frame.render_pass_list.front()
                   ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();

  shared_quad_state->SetAll(
      gfx::Transform(), rect, rect, mask_info, std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  shared_quad_state2->SetAll(
      gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
  quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack,
                false);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  // After applying the rounded corners, the effective visible rect of `rect` is
  // smaller than `occluder_minium_visible_quad_size` threshold, and therefore
  // its occlusion is not taken into account.
  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect);
}

TEST_F(OcclusionCullerTest, RemoveOverlayCandidateIfFullyOccluded) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  auto root_render_pass = frame.render_pass_list.back().get();
  gfx::Rect rect(128, 128);
  gfx::Rect overlay_rect(64, 64);

  bool are_contents_opaque = true;
  float opacity = 1.0f;

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state2->SetAll(
      gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state->SetAll(
      gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
                      /*is_overlay_candidate=*/true);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
}

TEST_F(OcclusionCullerTest, DontSplitOverlayTextureQuad) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  auto root_render_pass = frame.render_pass_list.back().get();
  gfx::Rect rect(64, 64);
  gfx::Rect overlay_rect(128, 128);

  bool are_contents_opaque = true;
  float opacity = 1.0f;

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state2->SetAll(
      gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state->SetAll(
      gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
                      /*is_overlay_candidate=*/true);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(overlay_rect, quad_list.ElementAt(1)->visible_rect);
}

TEST_F(OcclusionCullerTest, SplitNonOverlayTextureQuad) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  auto root_render_pass = frame.render_pass_list.back().get();
  gfx::Rect rect(64, 64);
  gfx::Rect overlay_rect(128, 128);

  bool are_contents_opaque = true;
  float opacity = 1.0f;

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state2->SetAll(
      gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);

  SharedQuadState* shared_quad_state =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state->SetAll(
      gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
                      /*is_overlay_candidate=*/false);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));

  const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
  EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
  EXPECT_EQ(gfx::Rect(64, 0, 64, 64), quad_list.ElementAt(1)->visible_rect);
  EXPECT_EQ(gfx::Rect(0, 64, 128, 64), quad_list.ElementAt(2)->visible_rect);
}

TEST_F(OcclusionCullerTest, NonInvertibleTransformDueToOverflow) {
  RendererSettings::OcclusionCullerSettings settings;
  settings.minimum_fragments_reduced = 0;

  InitOcclusionCuller(settings);

  AggregatedFrame frame = MakeDefaultAggregatedFrame();
  gfx::Rect rect(128, 128);
  gfx::Rect rect2(256, 256);

  bool are_contents_opaque = true;
  float opacity = 1.0f;

  gfx::Transform non_invertible_transform;
  non_invertible_transform.Scale(5.45771e+37, 5.45771e+37);

  SharedQuadState* shared_quad_state1 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state1->SetAll(
      gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
      are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  auto* quad1 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  quad1->SetNew(shared_quad_state1, rect, rect, SkColors::kBlack, false);

  SharedQuadState* shared_quad_state2 =
      frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
  shared_quad_state2->SetAll(
      non_invertible_transform, rect2, rect2, gfx::MaskFilterInfo(),
      std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);

  auto* quad2 = frame.render_pass_list.front()
                    ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
  quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
  occlusion_culler()->RemoveOverdrawQuads(&frame);

  EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
}

}  // namespace
}  // namespace viz
