// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/ui_devtools/views/window_element.h"

#include <memory>

#include "components/ui_devtools/protocol.h"
#include "components/ui_devtools/ui_devtools_unittest_utils.h"
#include "ui/aura/window.h"
#include "ui/views/test/views_test_base.h"
#include "ui/wm/core/window_util.h"

namespace ui_devtools {
using ::testing::_;

class WindowElementTest : public views::ViewsTestBase {
 public:
  WindowElementTest() = default;

  WindowElementTest(const WindowElementTest&) = delete;
  WindowElementTest& operator=(const WindowElementTest&) = delete;

  ~WindowElementTest() override = default;

  void SetUp() override {
    views::ViewsTestBase::SetUp();

    window_ = std::make_unique<aura::Window>(nullptr,
                                             aura::client::WINDOW_TYPE_NORMAL);
    window_->Init(ui::LAYER_NOT_DRAWN);
    aura::Window* root_window = GetContext();
    DCHECK(root_window);
    root_window->AddChild(window_.get());
    delegate_ = std::make_unique<testing::NiceMock<MockUIElementDelegate>>();
    // |OnUIElementAdded| is called on element creation.
    EXPECT_CALL(*delegate_, OnUIElementAdded(_, _)).Times(1);
    element_ = std::make_unique<WindowElement>(window_.get(), delegate_.get(),
                                               nullptr);
  }

  void TearDown() override {
    // The root window needs to be empty by teardown.
    element_.reset();
    delegate_.reset();
    window_.reset();
    views::ViewsTestBase::TearDown();
  }

 protected:
  aura::Window* window() { return window_.get(); }
  WindowElement* element() { return element_.get(); }
  MockUIElementDelegate* delegate() { return delegate_.get(); }

 private:
  std::unique_ptr<aura::Window> window_;
  std::unique_ptr<WindowElement> element_;
  std::unique_ptr<MockUIElementDelegate> delegate_;
};

TEST_F(WindowElementTest, SettingsBoundsOnWindowCallsDelegate) {
  EXPECT_CALL(*delegate(), OnUIElementBoundsChanged(element())).Times(1);
  window()->SetBounds(gfx::Rect(10, 20, 300, 400));
}

TEST_F(WindowElementTest, SettingsBoundsOnElementSetsOnWindow) {
  gfx::Rect old_bounds = window()->bounds();

  gfx::Rect new_bounds = gfx::Rect(10, 20, 300, 400);
  DCHECK(old_bounds != new_bounds);

  element()->SetBounds(new_bounds);
  EXPECT_EQ(window()->bounds(), new_bounds);
}

TEST_F(WindowElementTest, SettingVisibleOnElementSetsOnWindow) {
  DCHECK(!window()->IsVisible());

  element()->SetVisible(true);
  EXPECT_TRUE(window()->IsVisible());

  element()->SetVisible(false);
  EXPECT_FALSE(window()->IsVisible());
}

TEST_F(WindowElementTest, GetVisible) {
  bool visible;

  window()->Hide();
  element()->GetVisible(&visible);
  EXPECT_FALSE(visible);

  window()->Show();
  element()->GetVisible(&visible);
  EXPECT_TRUE(visible);
}

TEST_F(WindowElementTest, GetBounds) {
  gfx::Rect actual_bounds;

  gfx::Rect new_bounds = gfx::Rect(10, 20, 300, 400);
  window()->SetBounds(new_bounds);
  element()->GetBounds(&actual_bounds);
  EXPECT_EQ(actual_bounds, new_bounds);
}

TEST_F(WindowElementTest, GetAttributes) {
  std::string window_name("A window name");
  window()->SetName(window_name);

  std::vector<std::string> attrs = element()->GetAttributes();

  ASSERT_FALSE(wm::IsActiveWindow(window()));
  EXPECT_THAT(attrs,
              testing::ElementsAre("name", window_name, "active", "false"));

  wm::ActivateWindow(window());
  attrs = element()->GetAttributes();
  EXPECT_THAT(attrs,
              testing::ElementsAre("name", window_name, "active", "true"));
}

TEST_F(WindowElementTest, GetNodeBoundsInScreen) {
  gfx::Rect test_bounds(10, 20, 300, 400);
  window()->SetBounds(test_bounds);
  EXPECT_EQ(window()->GetBoundsInScreen(), element()->GetNodeBoundsInScreen());
}

TEST_F(WindowElementTest, GetDeviceScaleFactor) {
  ui::Layer* layer = window()->layer();
  ASSERT_TRUE(layer);
  layer->OnDeviceScaleFactorChanged(2.0f);
  EXPECT_EQ(2.0f, element()->GetDeviceScaleFactor());
}

}  // namespace ui_devtools
